Game Development Community

Lightning and Precipitation Fixes

by Xavier "eXoDuS" Amado · 03/04/2002 (9:53 am) · 2 comments

Download Code File

Download the zip file and put the files on engine/game/fx ... make backups and overwrite your old ones.
What's new in this code?

--Precipitation
*Fixed texture rotation, uses random textures now.
--Lightning
*Reads textures from a dml file defined on the Lightning datablock using materialList = myfile.dml
*Fixed bugs on the position of the lightning textures
*Made the strikefadeTime and strikeLifeTime changeable from within the mission file, add strikeFadeTime = 1; and strikeLifeTiem = 3; to your Precipitation in your mission file. You can now change them from the in-game editor. Tho you need to reload for them to take effect.

Well that's all enjoy! :)
Any questions ask them here... and improved version of this should get on cvs soon.
Btw, thanks to the guys who helped a lot on the forums.

#1
04/12/2003 (9:06 am)
Ths crashes my game when i try to load a mission
#2
12/19/2003 (9:50 am)
you need to use teh fix resource, it fixes that problem with 1.2