RPG Resource 3 AKA RPG Database Creator - Update 2.0
by Kevin Mitchell · 01/14/2010 (5:44 pm) · 11 comments
File:
RPG DataBase Modifier 2.0
This is a simple to add in tool i made to manage the complicated database i made for an RPG database.
Adding this to your project is pretty simple just exec the main.cs in the main folder and change the canvas on your mainscreen.
Front Screen:

This is the main section with eight different sections to edit modify and create your database.
Notes: Click Save before deleting anything, I haven't child proofed this yet. So just be careful when using it.
Classes

In here we can make our classes or job types.
IE:
Warrior
Paladin
Mage
etc
To create a new class select "New" first before typing anything in.
You can specify the name and critical hit rate of the class.
The grade system is a good pre-scaled way of judging the increments and increases of certain attributes for the player when they level.
A-10
B-8
C-6
D-4
E-2
Players:

The attributes here are a base for the player to start at. How ever you may want to finely tune a character. Race is a section I manually added to the base via create tables. Also you can select the class created in the previous page from here.
The datablock I added so I can know what Datablock class to load the player into when switching characters and when loading the battle screen.
Items:

For items Varience I used here as the ammount of dammage/hp heal/mp heal for a given item.
Potency is the %of heal. How you decipher in in code is up to you.
Armors:

Image is the location for the 2D Image used in item stores or inventory slots.
Skin can be what every either the mountable object for the armor of the skin to switch the body skin to when equipping different armors.
Spells/Hidden arts:


These are the exact same. You can select what class can equip or learn the spell or move. I think theres only a limit of one per class unless you make a duplicate spell name.
There's also a elemental attribute, status inflicting, status boosting, and target range.
Monsters:

Just like player but now you only have access to grade selections for a given monster, also the right had side will list every item available for drop by the enemy.
Monster Party:

Here you can setup a max of seven monsters for a monster encounter. Also you can select which map the party can be encountered in.
Note: Maps have not been added to the pages but is in the database.
Hope this helps some.
UPDATE INFO:
This update has the database file, included.
Note: The database must be created. With the sqlite.exe include with the zip.
I hope this helps you all.
Back To Blog:
RPG_Blog AKA New Resources
RPG DataBase Modifier 2.0
This is a simple to add in tool i made to manage the complicated database i made for an RPG database.
Adding this to your project is pretty simple just exec the main.cs in the main folder and change the canvas on your mainscreen.
Front Screen:

This is the main section with eight different sections to edit modify and create your database.
Notes: Click Save before deleting anything, I haven't child proofed this yet. So just be careful when using it.
Classes

In here we can make our classes or job types.
IE:
Warrior
Paladin
Mage
etc
To create a new class select "New" first before typing anything in.
You can specify the name and critical hit rate of the class.
The grade system is a good pre-scaled way of judging the increments and increases of certain attributes for the player when they level.
A-10
B-8
C-6
D-4
E-2
Players:

The attributes here are a base for the player to start at. How ever you may want to finely tune a character. Race is a section I manually added to the base via create tables. Also you can select the class created in the previous page from here.
The datablock I added so I can know what Datablock class to load the player into when switching characters and when loading the battle screen.
Items:

For items Varience I used here as the ammount of dammage/hp heal/mp heal for a given item.
Potency is the %of heal. How you decipher in in code is up to you.
Armors:

Image is the location for the 2D Image used in item stores or inventory slots.
Skin can be what every either the mountable object for the armor of the skin to switch the body skin to when equipping different armors.
Spells/Hidden arts:


These are the exact same. You can select what class can equip or learn the spell or move. I think theres only a limit of one per class unless you make a duplicate spell name.
There's also a elemental attribute, status inflicting, status boosting, and target range.
Monsters:

Just like player but now you only have access to grade selections for a given monster, also the right had side will list every item available for drop by the enemy.
Monster Party:

Here you can setup a max of seven monsters for a monster encounter. Also you can select which map the party can be encountered in.
Note: Maps have not been added to the pages but is in the database.
Hope this helps some.
UPDATE INFO:
This update has the database file, included.
Note: The database must be created. With the sqlite.exe include with the zip.
I hope this helps you all.
Back To Blog:
RPG_Blog AKA New Resources
About the author
Riding Solo since 2005. Current Project: Fated World 2005-Present RPG Engine Tool Kit - Now available.
#2
01/14/2010 (7:31 pm)
Thanks you very much Kevin, this will be very handy in a project i am doing at the mo
#4
01/14/2010 (9:58 pm)
This looks great, too bad my system is a little different to this :( I wouldn't mind a nice GUI interface for making items :)
#5
01/14/2010 (10:10 pm)
Nice ! Thanks for the post !
#6
01/14/2010 (10:59 pm)
Thanks for the update i might use it for a prototype.
#7
01/15/2010 (12:08 am)
@ cjw yea
#8
01/15/2010 (9:57 am)
For those that haven't seen the other resources that go with these please venture back a few pages in resources.
#11
05/14/2011 (6:15 am)
I am getting a "Broken Link" on the file download from FileFront. Anyone still have the file they can share? 
Torque 3D Owner William Gooding