Near decect Hurricane emitter
by Minesh · 08/07/2009 (4:39 pm) · 15 comments
Some i made it took a while but its a cool emitter but i dont have a particles to upload so this can be used by any particles just pick something like a cloud look
Well heres the code
datablock ParticleData(StormParticle)
{
dragCoefficient = 5.0;
windCoefficient = 0.0;
gravityCoefficient = -10.0;
inheritedVelFactor = 0.0;
constantAcceleration = 10.0;
lifetimeMS = 1000;
lifetimeVarianceMS = 0;
spinSpeed = 10.0;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
useInvAlpha = true;
animateTexture = false;
//framesPerSec = 1;
textureName = "~/data/particles/cloud";
//animTexName = "";
// Interpolation variables
colors[0] = "0 0 0 1";
colors[1] = "0.65 0.65 0.5 0.75";
colors[2] = "0.65 0.65 0.5 0.5";
colors[3] = "0 0 0 0";
sizes[0] = 1;
sizes[1] = 2;
sizes[2] = 2;
sizes[3] = 2;
times[0] = 0.0;
times[1] = 0.1;
times[2] = 0.9;
times[3] = 1.0;
};
datablock ParticleEmitterData(StormEmitter)
{
ejectionPeriodMS = 1;
periodVarianceMS = 0;
ejectionVelocity = 5;
velocityVariance = 10;
ejectionOffset = 3.5;
thetaMin = 0;
thetaMax = 30;
phiReferenceVel = 720;
phiVariance = 180;
overrideAdvance = false;
particles = "StormParticle";
};
Well heres the code
datablock ParticleData(StormParticle)
{
dragCoefficient = 5.0;
windCoefficient = 0.0;
gravityCoefficient = -10.0;
inheritedVelFactor = 0.0;
constantAcceleration = 10.0;
lifetimeMS = 1000;
lifetimeVarianceMS = 0;
spinSpeed = 10.0;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
useInvAlpha = true;
animateTexture = false;
//framesPerSec = 1;
textureName = "~/data/particles/cloud";
//animTexName = "";
// Interpolation variables
colors[0] = "0 0 0 1";
colors[1] = "0.65 0.65 0.5 0.75";
colors[2] = "0.65 0.65 0.5 0.5";
colors[3] = "0 0 0 0";
sizes[0] = 1;
sizes[1] = 2;
sizes[2] = 2;
sizes[3] = 2;
times[0] = 0.0;
times[1] = 0.1;
times[2] = 0.9;
times[3] = 1.0;
};
datablock ParticleEmitterData(StormEmitter)
{
ejectionPeriodMS = 1;
periodVarianceMS = 0;
ejectionVelocity = 5;
velocityVariance = 10;
ejectionOffset = 3.5;
thetaMin = 0;
thetaMax = 30;
phiReferenceVel = 720;
phiVariance = 180;
overrideAdvance = false;
particles = "StormParticle";
};
#4
colors[0] = "0 0 0 1";
colors[1] = "0.65 0.65 0.5 0.75";
colors[2] = "0.65 0.65 0.5 0.5";
colors[3] = "0 0 0 0";
change then to
colors[0] = "0 0 0 1";
colors[1] = "0.65 0.65 0.5 1";
colors[2] = "0.65 0.65 0.5 1";
colors[3] = "0 0 0 1";
so it should look better
08/08/2009 (3:08 am)
oh and u kno the colourscolors[0] = "0 0 0 1";
colors[1] = "0.65 0.65 0.5 0.75";
colors[2] = "0.65 0.65 0.5 0.5";
colors[3] = "0 0 0 0";
change then to
colors[0] = "0 0 0 1";
colors[1] = "0.65 0.65 0.5 1";
colors[2] = "0.65 0.65 0.5 1";
colors[3] = "0 0 0 1";
so it should look better
#5
08/08/2009 (6:51 pm)
cool, you don't have one for atomic bomb?
#6
08/09/2009 (6:25 am)
hmm atomic bomb. that would require like say a dual emitter one for ground and one for the area hieght (i can't explain) but hmm il try working on it , i am good at shapes but my milkshape trail ranout...
#7
08/09/2009 (9:48 am)
This looks more like a tornado, but awesome effect. The atomic particles look cool too. Great work. Thankyou for sharing.
#8
08/09/2009 (12:12 pm)
ok i posted the atomic particles and i was to write tornado so i used the word storm... well and i thought it was morealess the same thing :D
#9
Like this:
Cool. It worked. :-)
btw, this is your resource. I changed a few sizes and the texture.
08/10/2009 (10:56 am)
Hehe, no big deal. For info's sake, a hurricane is usually larger and made up of clouds, wind, and water. It spawns over the ocean. A tornado is spawned when cold and hot air weather systems collide. It usually spawns over ground.Like this:
Cool. It worked. :-)
btw, this is your resource. I changed a few sizes and the texture.
#10
ps... omega what is that game, some arnold schwarzenegger simulator?
08/12/2009 (5:37 pm)
Nahh thats a dust devil ;)ps... omega what is that game, some arnold schwarzenegger simulator?
#11
AutoHD www.youtube.com/v/DU7Rfrej9mY&hl=en&fs=1&rel=0&hd=1
08/13/2009 (8:55 am)
lol this is a CALIFORNIA simulator!AutoHD www.youtube.com/v/DU7Rfrej9mY&hl=en&fs=1&rel=0&hd=1
#12
08/13/2009 (3:15 pm)
Haha, cool effect Omega dog. (great to see another Californian on here too)
#13
08/16/2009 (10:58 pm)
Looks cool 'bud' ;)
#14
08/17/2009 (12:12 pm)
LMAO OmegaDog!!
#15
08/18/2009 (12:46 am)
Mike Rowley, could you post your changes for that specific tornado? Thanks. 
Associate OmegaDog
AutoHD www.youtube.com/v/sncaPHVVyfc&hl=en&fs=1&rel=0&hd=1