Skyboxes for your game
by Tom Vogt · 07/20/2009 (9:32 am) · 2 comments
After many years of absence, I've come back to creating skyboxes. If you are an exceptional long-timer here, you might remember the very first skybox package for Torque, made by yours truly oh so many years ago, shortly after the original Torque engine was released.
There are some previews, panoramas and more information at the main site skies.lemuria.org, and an online shop.
These skyboxes are all rendered in Terragen 2, and contrary to most skyboxes you find on the Internet, these contain not only clouds, but also terrain. Remote mountains in the distance give your game a much greater feeling of space, and if your terrain and skybox blend well together, the player's immersion will be better than with clouds alone.
There are some previews, panoramas and more information at the main site skies.lemuria.org, and an online shop.
These skyboxes are all rendered in Terragen 2, and contrary to most skyboxes you find on the Internet, these contain not only clouds, but also terrain. Remote mountains in the distance give your game a much greater feeling of space, and if your terrain and skybox blend well together, the player's immersion will be better than with clouds alone.
Torque Owner Bryce
Toy Story 2 was O.K.