Game Development Community

Customizable tab control for T3D and TGEA 1.8.1

by game4Rest · 06/23/2009 (11:11 pm) · 2 comments

This is a follow up of this resource whose original resource is this.

please download source codes for TGEA version from here.

For T3D, just add
#ifndef _GFX_GFXDRAWER_H_
#include "gfx/gfxDrawUtil.h"
#endif
to the guiTabCtrl.cpp

As I need better looking tab control, I decided to port above original resource to T3D and TGEA 1.8.1. I saw a post requesting a TGEA 1.8.1 version of it too. That's why I post this updates. Even though these don't give me any problem, as always, use these at your own risk.

Every changed or added code starts with "//HJ: ". Even though I found a code block which doesn't need to be added in the TGEA 1.8.1, I added correspondent of it for reference.

Please refer to the original resource to find out how to use it. It will not difficult for you.

#1
06/24/2009 (2:11 am)
Thank you! This came just in the right time for me. I'm finishing up my character screens, and this will make for a great solution to keep everything nice and organized.
#2
12/29/2009 (2:04 am)
Anyone else have an issue with this? It compiles just fione for me but I get this error when I run T3D...

Exporting Gui preferences.
d:\torque\torque 3d 2009 sdk 1.0.1 - base - copy\engine\source\gfx\gfxtexturehandle.cpp(45) : Fatal - Texture name is empty
Test Bed_DEBUG.exe has triggered a breakpoint