gui radar and compass hud for T3D
by deepscratch · 06/02/2009 (11:26 am) · 19 comments
this is a port of the compass and radar resource.
get the files over here
its for T3D, but should be compatible with TGEA 1.8.1 (if you remember to change the image file paths)
the images I got from the forums here, and its up to you to move the images onscreen to whatever position you want if the default positions arent what you want, but they work well where they are.
enjoy.
and still there are not 100 words (500 characters).
get the files over here
its for T3D, but should be compatible with TGEA 1.8.1 (if you remember to change the image file paths)
the images I got from the forums here, and its up to you to move the images onscreen to whatever position you want if the default positions arent what you want, but they work well where they are.
enjoy.
and still there are not 100 words (500 characters).
About the author
email me at medan121@gmail.com
#2
06/06/2009 (5:55 am)
thanks for the port - but please don't bundle compass artwork without asking permission first or giving credit to our free resources that we give the community. thanks!
#3
www.garagegames.com/community/blogs/view/14535
06/06/2009 (6:16 am)
Our original free resource pack, with enclosed EULA. Anyone who has downloaded this resource will need to download our compass texture pack, else you are using it without our permission.www.garagegames.com/community/blogs/view/14535
#4
I apologise, I did mention that the textures came off the forums, but I have such a mix of textures in one folder that its near impossible to remember where they came from.
and thank you for a fine compass texture pack.
06/06/2009 (9:19 am)
@JulianR,I apologise, I did mention that the textures came off the forums, but I have such a mix of textures in one folder that its near impossible to remember where they came from.
and thank you for a fine compass texture pack.
#5
06/06/2009 (10:44 am)
Hi Deepscratch - it's not a major problem, just that our studio paid a contractor to do them (one of many compass designs), so we'd like to get our money back through commercial studios if we can, as we're currently an indie studio ourselves, and as we like to help out Indie developers as much as we can to reach commercial status, we cannot do this if the textures are put out there without EULA. It could also put the commercial studios that use our textures into trouble if they believe it to be free and we find out. We could have asked GG to remove the resource, but instead I added the link to the original. We or other studios might not be so helpful next time! It's worth remembering where you got them from :)
#6
06/08/2009 (9:06 pm)
did you use this with Beta2? I might be doing something wrong, but I can't get it to show up. (I am new to torque).
#8
147: Unable to instantiate non-conobject class GuiRadarCtrl.
164: Unable to instantiate non-conobject class HorizCompassCtrl.
06/10/2009 (6:52 pm)
This is what the console tells me.. not really helpfull. I am wondering if it did not compile correctly (using Visual express 2008)147: Unable to instantiate non-conobject class GuiRadarCtrl.
164: Unable to instantiate non-conobject class HorizCompassCtrl.
#9
check them.
I cant check right now, I'm recovering from a massive burn up.
popped my main pc's hard drive and motherboard a few nights back, only today got round to replacing, also bought a GTX-295, gotta install that, then gotta format and install windows 7, then gotta reinstall all my programs, luckly I have full backups of everything, just time needed to get all up and running again, so by tomorrow I'll be able to check it out.
06/11/2009 (8:19 am)
I think youre having a problem with file paths.check them.
I cant check right now, I'm recovering from a massive burn up.
popped my main pc's hard drive and motherboard a few nights back, only today got round to replacing, also bought a GTX-295, gotta install that, then gotta format and install windows 7, then gotta reinstall all my programs, luckly I have full backups of everything, just time needed to get all up and running again, so by tomorrow I'll be able to check it out.
#10
06/13/2009 (2:08 pm)
I figured it out. It wasn't compiling because I had an old version of directX SDK installed along with the new one. After removing the old, it compiled and worked. Thanks.
#11
My configuration:
06/28/2009 (12:18 pm)
I tried to use on TGEA 1.8.0 the code you attached. The compass works perfectly, but the radar does not seem to work just. Do you have any idea to fix it? My configuration:
- Windows Vista
- TGEA 1.8.0 Fixed
- DirectX March 2009
- Visual Studio 2008 Team System SP1
#12
Thanks for this.
Deep, could you tell me how to get the map background screenshot for this ressource?
10/25/2009 (11:44 am)
This working well in T3D 1.0.1Thanks for this.
Deep, could you tell me how to get the map background screenshot for this ressource?
#13
anychance to upload the files again? if not, could you send me the files please?
thanks!!!
11/09/2009 (3:54 pm)
Hi DeepScratch, the link to rapishare seems to be down?anychance to upload the files again? if not, could you send me the files please?
thanks!!!
#14
12/28/2009 (3:02 pm)
rapid share is a pain :) would be cool cool to download from a other spot.
#15
email is
msbranin <at> suddenlink.net
01/07/2010 (1:47 pm)
Anyone by chance have these files that could email them to me. Rapid share has been telling me to try and download later for over a week now.email is
msbranin <at> suddenlink.net
#16
www.vipergamestudios.com/Torque/files/compassNradar.zip
02/14/2010 (10:06 pm)
I uploaded the file to an alternate sourcewww.vipergamestudios.com/Torque/files/compassNradar.zip
#17
Whichever image I use (including the default one), it turns up as a white object instead. I tried looking around the code, but couldn't find anything that points to what could be wrong.
03/01/2010 (1:52 am)
Thanks for posting this resource. Most of it worked out of the box, except the map bitmap. Whichever image I use (including the default one), it turns up as a white object instead. I tried looking around the code, but couldn't find anything that points to what could be wrong.
#18
06/23/2010 (7:53 am)
thanks
#19
Just implemented it and the horiz compass bar dont display, it worked in my T3D B1 + AFXA version. Maybe its because its display are linked somewhat to sky code, and now theres only skybox and scatterscy?
Anyways I'm going to work on this again tomorrow, as I repeated everything previously done and ported, added, compiled everything.
PS:
#include "T3D/gameconnection.h"
is now
#include "T3D/gameBase/gameconnection.h"
10/13/2010 (10:40 pm)
@ Deepscratch have you tried this in T3D B3 + AFXA?Just implemented it and the horiz compass bar dont display, it worked in my T3D B1 + AFXA version. Maybe its because its display are linked somewhat to sky code, and now theres only skybox and scatterscy?
Anyways I'm going to work on this again tomorrow, as I repeated everything previously done and ported, added, compiled everything.
PS:
#include "T3D/gameconnection.h"
is now
#include "T3D/gameBase/gameconnection.h"

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