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dev|Pro Game Development Curriculum

Gem-A-Day

by Paul Dana · 06/12/2008 (6:43 am) · 7 comments

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Plastic Gem #1: Placeable Shapes
Plastic Gem #2: Animation Threads
Plastic Gem #3: Ease
Plastic Gem #4: Animated GUIs
Plastic Gem #5: Portability
Plastic Gem #6: Data Inheritance
Plastic Gem #7: Marker Shape
Plastic Gem #8: Auto Naming Marker
Plastic Gem #9: Visual Editing
Plastic Gem #10: The Conference Gun
Plastic Gem #11: Kirk Alberts' Urban Decay 1 of 5
Plastic Gem #12: Kirk Alberts' Urban Decay 2 of 5
Plastic Gem #13: Kirk Alberts' Urban Decay 3 of 5
Plastic Gem #14: Kirk Alberts' Urban Decay 4 of 5
Plastic Gem #15: Kirk Alberts' Urban Decay 5 of 5
Plastic Gem #16: Triggers - The Good, the Bad, and the Ugly
Plastic Gem #17: Managed Triggers
Plastic Gem #18: Fan Shape
Plastic Gem #19: Fan Code
Plastic Gem #20: Dynamic Creation
Plastic Gem #21: Vector Functions and Aligning Objects
Plastic Gem #22: Get Jetting
Plastic Gem #23: Energy Bar GUI
Plastic Gem #24: Energy Scripting
Plastic Gem #25: Zapper Shape
Plastic Gem #26: Zapper Power Meters
Plastic Gem #27: Zapper Tesla Coil
Plastic Gem #28: Zapper Mechanical Arm
Plastic Gem #29: Zapper Lightning
Plastic Gem #30: Torque Tips for Noobs
Plastic Gem #31: Torque Fubars for Noobs
Plastic Gem #32: Schedules
Plastic Gem #33: Damaged/Bloody Weapons
Plastic Gem #34: TGEA Decals
Plastic Gem #35: Plastic Tweaker
Plastic Gem #36: Plastic Tweaker Comments
Plastic Gem #37: Plastic Tweaker Support
Plastic Gem #38: Plastic Tweaker Application
Plastic Gem #39: Plastic Tweaker Animated GUI
Plastic Gem #40: Custom Editor Menus
Plastic Gem #41: Health Bar Upgrades
Plastic Gem #42: Shape Name Hud Upgrades
Plastic Gem #43: Death Orbit Cam
Plastic Gem #44: Custom Camera Zoom
Plastic Gem #45: Kirk Alberts' Worn Paint



Plastic Games is a small independent games development company that makes a living generally doing contract game development and generally using Torque. We have been doing this for several years now and we have a policy of code re-use that we calling making "gems". A gem is a self contained bit of code and/or art, often along with some useful conventions, that solves a particular problem in a way that makes it easy to use this solution again in the future. The name comes from the famous Graphics Gems and Game Programming Gems series of books.

Over the years we have made quite a few useful gems for Torque, and it has saved us a lot of time and effort. The more we use our gems the more we realize it was worth making them. In an effort to give back to the community, we present Gem A Day! For the next few weeks we will be posting one Plastic Gem per work day as a resource for the Torque game development community.

Enjoy!

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Awarded the Official Seal of Awesomeness by Garage Games!

#1
07/28/2008 (4:22 pm)
thanks a lot!, very usefull for noobs like me, and less curve time to learn torque.. :)
#2
08/21/2008 (1:13 pm)
Very helpful resources. Thanks a lot! Well presented, too.
#3
09/12/2008 (4:55 am)
Are you guys planning to release any new gems? I've learned a lot while going through nearly all of your gems, and I'm curious if there's more coming. I'm missing the waiting for the new gem each day. :)

Also, what is the ETA for the Plastic Tweaker?
#4
09/30/2008 (4:44 pm)
Great stuff! Thanks guys
#5
10/12/2008 (12:49 am)
Thank you for having the wisdom to share :-)

And thank you for sharing!
#6
11/12/2011 (1:54 am)
Will these work well with T3D v1.1 ( and T3D v1.2? )
#7
03/01/2012 (2:06 pm)
Rich@ All the ones I've tested work fine, using the TGEA version of the code ... but you'll need to manually merge each one, to know for sure.