guiSkinnedProgressCtrl for TGEA 1.7
by Taylor Petrick · 06/05/2008 (6:57 am) · 8 comments
Download Code File
First off, download the guiSkinnedProgressCtrl.zip attached to this resource. Add the code files in the zip to your project and recompile.
Then, copy the loading.png from the zip into your scriptsAndAssets\client\ui.
Next, open scriptsAndAssets\client\ui\loadingGui.gui. At the very top, add:
Then, in the same file, find the
Replace the entire control with
That should be everything.
First off, download the guiSkinnedProgressCtrl.zip attached to this resource. Add the code files in the zip to your project and recompile.
Then, copy the loading.png from the zip into your scriptsAndAssets\client\ui.
Next, open scriptsAndAssets\client\ui\loadingGui.gui. At the very top, add:
new GuiControlProfile ("SkinnedLoadingGuiProfile")
{
bitmap = "./loading";
hasBitmapArray = true;
};Then, in the same file, find the
new GuiProgressCtrl
Replace the entire control with
new GuiSkinnedProgressCtrl(LoadingProgress) {
canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "0";
Profile = "SkinnedLoadingGuiProfile";
HorizSizing = "right";
VertSizing = "bottom";
Position = "133 263";
Extent = "243 64";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
hovertime = "1000";
displayHealth = "0";That should be everything.
About the author
Recent Blogs
• N-PAL and My Lack of Updates• TGEA PhysX: Part 6
• TGEA PhysX: Part 5
• TGEA PhysX: Part 4
• TGEA 1.8.1 PhysX - Part 3
#2
06/05/2008 (9:12 am)
Very nice and a really easy convert to 1.03.
#3
06/05/2008 (10:49 am)
Your welcome.
#4
i want apply this resource to tgea 1.0.3.
help me please.
06/08/2008 (5:21 pm)
Great Resource Taylor. :)i want apply this resource to tgea 1.0.3.
help me please.
#5
Thats it.
06/08/2008 (7:57 pm)
Super easy. In the includes just change all of the "T3D/" references to "game/" and just remove all listings of "getDrawUtil()->".Thats it.
#6
First, find any #include T3D/xxxx.h and replace it with #include game/xxx.h.
Then, find all instances of GFX->getDrawUtil()->xxxxx and remove the getDrawUtil()-> part. That should be all.
06/10/2008 (8:03 am)
Ron pretty much said it. First, find any #include T3D/xxxx.h and replace it with #include game/xxx.h.
Then, find all instances of GFX->getDrawUtil()->xxxxx and remove the getDrawUtil()-> part. That should be all.
#7
09/21/2008 (10:18 am)
Where I could find this for the original Torque Game Engine 1.5.2, or is this already in it?
#8
and compiled it and it produces 1 warning:
edit:
don't i need to add a include line to an existing file in the source to link the new .h and .cc files?
10/03/2008 (11:52 am)
I added the files to "C:\Torque\TGEA_1_7_1\engine\source\gui\controls"and compiled it and it produces 1 warning:
Warning 1 warning C4553: '==' : operator has no effect; did you intend '='? c:\Torque\TGEA_1_7_1\engine\source\gui\controls\guiSkinnedProgressCtrl.cc 170
edit:
don't i need to add a include line to an existing file in the source to link the new .h and .cc files?

Torque Owner Taylor Petrick