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TGB Particle and Networking Sample

by Matthew Langley · 08/24/2006 (5:01 pm) · 23 comments

Fire and Healing

tdn.garagegames.com/wiki/images/b/be/FireandHealing.jpg
This is a simple demo I created in a handful of days, by myself, and usually spending no more than a couple hours at a time on it. All of the art from this demo comes with TGB and the only thing that was added was the t2dTextObject resource that is avaialable to Pro users and will be in the next release for both Pro and Binary users.

This demo shows off some of the particle effects in Torque Game Builder (though very little attention has been made to performance) and some networking (all currently existing). Though TGB doesn't support "real-time" networking, for a demo like this the present networking works well and can be even tweaked more.

One team's goal is to burn the forest while the other is to heal the forest.

You can download the demo here.
For Windows

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About the author

Was a GG Associate and then joined GG in 2005. Lead tool dev for T2D and T3D. In 2011 joined mobile company ngmoco/DeNA and spent about 4 years working game and server tech. 2014 joined startup Merigo Games developing server technology.

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#21
02/26/2008 (10:27 am)
Here's the link:

http://tdn.garagegames.com/wiki/images/2/25/FireAndHealingScripts.zip

Though keep in mind I did this in a much older version of TGB and haven't updated it since.
#22
03/01/2008 (1:25 pm)
Thanks =)
#23
07/26/2009 (6:48 am)
I appreciate you sharing the source!
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