Whack-A-Mole TGB Modification
by Doug Linley · 09/05/2006 (11:21 pm) · 2 comments
I decided to do a modification to the Whack-A-Mole demo as my first project. I sat down and planned out what I wanted to do, the assets I needed to create or find, and put together a plan for achieving that. All in all it took me about three days to complete this.
The code here probably isn't the most effecient as I'm just learning TGB and TorqueScript. This was a test bed for me so I took the liberty of doing some things certain ways just to see how it was done. An example would be the way I execute scripts that run a set of functionality, rather than calling functions at those points.
Anyway, I'm sure most of you are much more experienced thatn I, so any feedback is welcome. It's the only way to learn. I hope some people find this resource helpful.
You can send any questions or comments to doug.linley@cabalgames.com.
The code here probably isn't the most effecient as I'm just learning TGB and TorqueScript. This was a test bed for me so I took the liberty of doing some things certain ways just to see how it was done. An example would be the way I execute scripts that run a set of functionality, rather than calling functions at those points.
Anyway, I'm sure most of you are much more experienced thatn I, so any feedback is welcome. It's the only way to learn. I hope some people find this resource helpful.
You can send any questions or comments to doug.linley@cabalgames.com.
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