Final TSE Starter.fps port v1.3...
by Joseph Euan · 04/09/2006 (10:16 am) · 32 comments
Some time last year, I released the starter.fps port I did so TSE owners could do more with TSE.
After I released the port, I kept getting requests for the tse.exe so non TSE owners could try it out... so I released the "Unofficial TSE demo"
Since then, the "Starter.Fps Port" has had over 1000 downloads and the "Unofficial TSE demo" has had around 1100 downloads. (264 downloads this month already)
With GG saying they might be using legions as the new TSE starter.fps pack, it guess I don't need to carry on updating and releasing the port anymore. (Unless they say otherwise)
So, below are the final download links:
v1.3 for TSE projects using MS2 or below: "starterfpsport1_3.zip" (23MB)
v1.3.5 for TSE projects using MS3: "starterfpsport1_3_5.zip" (18MB)
(File size is smaller because I used a better compression setting)
And the v1.3 "Unofficial TSE demo" (which uses MS2) "starterfpsport1_3 demo.zip" (24MB)
(if you get a "missing directx dll" error message, you can download the file from "here")
Thank you to everyone that have downloaded the files... it's been fun working on them :)
Joseph


After I released the port, I kept getting requests for the tse.exe so non TSE owners could try it out... so I released the "Unofficial TSE demo"
Since then, the "Starter.Fps Port" has had over 1000 downloads and the "Unofficial TSE demo" has had around 1100 downloads. (264 downloads this month already)
With GG saying they might be using legions as the new TSE starter.fps pack, it guess I don't need to carry on updating and releasing the port anymore. (Unless they say otherwise)
So, below are the final download links:
v1.3 for TSE projects using MS2 or below: "starterfpsport1_3.zip" (23MB)
v1.3.5 for TSE projects using MS3: "starterfpsport1_3_5.zip" (18MB)
(File size is smaller because I used a better compression setting)
And the v1.3 "Unofficial TSE demo" (which uses MS2) "starterfpsport1_3 demo.zip" (24MB)
(if you get a "missing directx dll" error message, you can download the file from "here")
Thank you to everyone that have downloaded the files... it's been fun working on them :)
Joseph


About the author
#2
04/09/2006 (10:38 am)
What precisely is different? I used 1.2 with MS3 and it worked fine.
#3
@Mike, just a few things like the TAB button (changing to thrid person mode) wasen't working.
04/09/2006 (10:42 am)
@Christian, thanks@Mike, just a few things like the TAB button (changing to thrid person mode) wasen't working.
#4
04/09/2006 (2:02 pm)
Joseph - Thanks for creating the demo, I'm pretty sure everyone in the community appreciates your commit to creating this demo as well and has helped tons getting their projects off the ground.
#5
04/09/2006 (2:13 pm)
Gah, such misserable performance. 20-30 FPS. :( i'd really like to get the Shader engine, but the performance is so terrible with my FX5600. What kinda frame rates are others getting?
#7
It's not goint to be any slower than say BF2 or EQ2 on that same pc so it's not a TSE performance issue. It's a 5600 issue.
To develop with it that framerate is good enough to start work and save for better card.
Edit: Joseph, thanks for the stuff man you rock. IMO You should not stop. Keep going.. we need the race car :)
04/09/2006 (4:42 pm)
20-30 is miserable? You ever played SWG in a raid?It's not goint to be any slower than say BF2 or EQ2 on that same pc so it's not a TSE performance issue. It's a 5600 issue.
To develop with it that framerate is good enough to start work and save for better card.
Edit: Joseph, thanks for the stuff man you rock. IMO You should not stop. Keep going.. we need the race car :)
#8
EDIT:download TSE 1.3.5. The third person works in it.
04/09/2006 (7:00 pm)
Great job Joseph. Any way to fix the third person mode though?EDIT:download TSE 1.3.5. The third person works in it.
#10
04/10/2006 (4:12 am)
Nice work Joseph, I'll check this out at some point now I've finally got around to buying TSE :)
#11
v1.3 for TSE projects using MS2 or below: "starterfpsport1_3.zip" (23MB)
v1.3.5 for TSE projects using MS3: "starterfpsport1_3_5.zip" (18MB)
And the v1.3 Unofficial TSE demo (which uses MS2) "starterfpsport1_3_5.zip" (24MB)
04/10/2006 (8:15 am)
I'm mirroring the files:v1.3 for TSE projects using MS2 or below: "starterfpsport1_3.zip" (23MB)
v1.3.5 for TSE projects using MS3: "starterfpsport1_3_5.zip" (18MB)
And the v1.3 Unofficial TSE demo (which uses MS2) "starterfpsport1_3_5.zip" (24MB)
#12
I'm downloading this as we speak since my focus for the next several weeks is the TSE Boot Camp (coming up 24-28 April this month!), and wanted to have a nice transition between the Torque Core and the Torque Shader Engine components of the class, and this is perfect! It literally worked with zero problems on my testbed/dev computer.
Once again, thanks! We really do appreciate the effort.
04/10/2006 (9:20 am)
@Joseph: I just wanted to insert a quick comment here saying the GG greatly respects and enjoys your contributions here with the starter.fps, and I wanted to thank you personally!I'm downloading this as we speak since my focus for the next several weeks is the TSE Boot Camp (coming up 24-28 April this month!), and wanted to have a nice transition between the Torque Core and the Torque Shader Engine components of the class, and this is perfect! It literally worked with zero problems on my testbed/dev computer.
Once again, thanks! We really do appreciate the effort.
#13
@Stephen... Thank you
I've really enjoyed porting the pack over (its taught me a lot about TSE), and it's great to see people getting a use out of it.
The TSE bootcamp sounds cool, shame I can't attend... maybe one day :)
04/10/2006 (11:52 am)
@Martin, thanks for putting up mirrors... is there anyway you can setup a download tracker/counter on them? (like you did on the other downloads)@Stephen... Thank you
I've really enjoyed porting the pack over (its taught me a lot about TSE), and it's great to see people getting a use out of it.
The TSE bootcamp sounds cool, shame I can't attend... maybe one day :)
#14
04/12/2006 (4:24 pm)
@Joseph, does your Starter.Racing port work with TSE MS3 or is there a future port in the wings?
#15
I haven't tried the starter.racing port on MS3 yet... If I have time over the weekend, I'll see if I can do anything with it.
04/21/2006 (7:00 am)
@Adam, sorry for the delay in getting back to you...I haven't tried the starter.racing port on MS3 yet... If I have time over the weekend, I'll see if I can do anything with it.
#16
[img]http://img81.imageshack.us/img81/3185/tse20060427114616542po.th.jpg[/img]
04/27/2006 (1:38 am)
I have radeon x800 GTO and my fps is like 25-50[img]http://img81.imageshack.us/img81/3185/tse20060427114616542po.th.jpg[/img]
#17
But a lot of games using shaders do run on it.
05/24/2006 (10:53 am)
Just let you know, didnt run at all on a Intel Extream 950 card... But a lot of games using shaders do run on it.
#18
07/04/2006 (11:19 am)
When runnin this with HEAD TSE I getRenderInstManager not initialized - call console function "initRenderInstManger()'
#19
If it is, then I haven't had time to try it out yet.. I'll take a look later.
07/04/2006 (12:17 pm)
@Jonathon, is that the latest head? If it is, then I haven't had time to try it out yet.. I'll take a look later.
#20
07/04/2006 (12:24 pm)
This is head pulled yesterday. So I guess not the ABSOLUTE latest, I'll test it with the ABSOLUTE latest (after the said they fixed the vc8 stuff) in a few. If you do not hear back from me, then it's still an issue. 
Torque Owner Christian Weber
HydraGames