Trivial bugfix to GuiMessageVectorCtrl - remove child-of-GuiScrollCtrl requirement
by Orion Elenzil · 04/11/2006 (2:02 pm) · 3 comments
GuiMessageVectorCtrl.cc
1.
at the top of GuiMessageVectorCtrl::lineInserted(),
change this:
to this:
2. at the bottom of the same method,
change this:
to this:
.. shame on whomever wrote that code originally, btw! ;)
1.
at the top of GuiMessageVectorCtrl::lineInserted(),
change this:
GuiScrollCtrl* pScroll = dynamic_cast<GuiScrollCtrl*>(getParent()); bool fullyScrolled = pScroll->isScrolledToBottom();
to this:
bool fullyScrolled = false;
GuiScrollCtrl* pScroll = dynamic_cast<GuiScrollCtrl*>(getParent());
if (pScroll != NULL)
fullyScrolled = pScroll->isScrolledToBottom();2. at the bottom of the same method,
change this:
pScroll->scrollTo(0, 0x7FFFFFFF);
to this:
if(pScroll != NULL && fullyScrolled)
pScroll->scrollTo(0, 0x7FFFFFFF);.. shame on whomever wrote that code originally, btw! ;)
About the author
#2
i'd be surprised if this were fixed in either TGE 1.4 or TSE.
i just noticed yesterday that Ed Maurina's book The Game Programmer's Guide to Torque even includes the caveat that GuiMessageVectorCtrl's must be children of GuiScrollCtrl's.
- i mean, you probably *do* want the message vector to be a child of a scroll ctrl, but it's shouldn't crash if you don't set it up that way.
04/29/2006 (1:56 am)
lol ! word !i'd be surprised if this were fixed in either TGE 1.4 or TSE.
i just noticed yesterday that Ed Maurina's book The Game Programmer's Guide to Torque even includes the caveat that GuiMessageVectorCtrl's must be children of GuiScrollCtrl's.
- i mean, you probably *do* want the message vector to be a child of a scroll ctrl, but it's shouldn't crash if you don't set it up that way.
#3
08/21/2006 (5:42 pm)
This hasn't been changed as of TGB 1.1.
Torque 3D Owner Jesse (Midhir) Liles
BTW: Is this an issue with 1.4 and/or TSE? (Edit again: Well, the fixes aren't in TSE yet, anyway)
Edit again, again: Sorry...beer and C++ may not be the best combination of vices I could have developed.