Matt Fairfax's Resources
When Torque loads, it scans the modPath directories and builds a file list that is used for the duration of that run to access resources and files. If you add a new file to the directories you will be unable to exec/load/access it until you restart Torque. This is a small code change that will allow you load new files without restarting.
Author Matt Fairfax Date 06/09/2005 (1:28 am) Comment 15 comments
This allows Torque to natively load and use .3ds files as Static Shapes
Author Matt Fairfax Date 04/08/2004 (5:57 pm) Comment 68 comments
This is a simple implementation of creating a collidable SceneObject in Torque. It includes code, heavy comments, and a tutorial.
Author Matt Fairfax Date 03/28/2004 (2:20 pm) Comment 11 comments
This is a simple C++ 3D studio model loader and viewer class that can be easily used with your OpenGL projects.
Author Matt Fairfax Date 02/17/2001 (7:18 pm) Comment 25 comments
