Phillip O'Shea's Resources
I got pretty sick of rewriting interpolation methods for objects I was creating, so I made a nice little class to deal with it for me!
Author Phillip O'Shea Date 11/09/2009 (8:56 am) Comment 2 comments
I've been working on a small project which requires the use of images to be downloaded from the internet and displayed on a GUI control. Torque 3D didn't really deal with this problem in the way that I wanted it handled so I went ahead and created a few classes to download and render an image from the web.
Author Phillip O'Shea Date 11/06/2009 (3:37 am) Comment 14 comments
A tiny little mod to enable you to easily modify script files and functions during runtime. This applies to TGE/A and TGB. You'll need to make a few small source mods to get this method working.
Author Phillip O'Shea Date 08/20/2008 (1:22 pm) Comment 6 comments
This code was first written by Ken Pajala. I have just extended it a bit and submitted it as a resource. Enjoy!
Author Phillip O'Shea Date 07/18/2008 (2:34 am) Comment 8 comments
This code block modifies the existing "onMouseDragged" function within "levelBuilderPolyTool.cc". The current function will not allow a point to be moved outside of the bounds of the object. However, it prevents movement of the point when the mouse leaves the bounds. This block just makes sure the point does not leave the bounds of the object, but still allows you to move the point. This is very handy if you need to have a point that lies on the bounds. The current tool makes it difficult for you to do and this one makes it easy.
Author Phillip O'Shea Date 10/18/2007 (9:08 pm) Comment 1 comments
