Game Development Community

Shaderman's Resources

HOWTO: Blender 2.48(9b) + DTS exporter 0.97b3 + Win7 64 bit

Some short instructions on how to make Blender 2.48 and 2.49b and the latest DTS exporter 0.97 beta3 work under Windows 7 64bit.

Author Shaderman Date 03/26/2010 (2:41 pm) Comment 6 comments

Quarry Pictures

My girl and I have been walking up to a quarry today and made some pictures that might be useful as texture source...

Author Shaderman Date 08/23/2009 (3:43 pm) Comment 7 comments

ConsoleMethod ActionMap::isActive()

A simple way to check if an ActionMap is active. This code should work with TGB, TGE, TGEA and I guess T3D as well.

Author Shaderman Date 06/13/2009 (2:20 am) Comment 4 comments

A different way to monitor console.log under Windows

Tired of opening the in game console or checking the console.log file with a text editor? You probably like this simple resource then :)

Author Shaderman Date 05/11/2009 (1:56 pm) Comment 8 comments

TGB turret behavior

Just a small TGB turret behavior. This behavior uses functions written by Tom Ogburn and James Ford and can be tweaked with some parameters.

Author Shaderman Date 04/25/2009 (9:45 am) Comment 13 comments

TGB audio positioning / panning

This resource shows you how to easily position sounds (panning) in TGB 1.7.4. It extends the BehaviorShooter demo that comes with TGB.

Author Shaderman Date 02/11/2009 (11:05 pm) Comment 5 comments

Material Maker

Material Maker is a small (Dos) tool to create a materials.cs files from image files found in a directory.

Author Shaderman Date 02/01/2009 (2:48 am) Comment 3 comments

Hack the console - green!

Output green text to the console with a Con::hackf() engine function and a ConsoleFunction called hack().

Author Shaderman Date 07/18/2008 (12:46 pm) Comment 1 comments

DTS clip models

DTS models to block player (and other shapes) movement.

Author Shaderman Date 03/12/2008 (9:56 am) Comment 3 comments

fxSwarm TGEA

TGEA port of http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4163. This is an object that makes swarm particles (not the same as other particles) move in a swarm. There are many options that can be changed to affect how the swarm moves. It was based on Melvs fxRenderObject.

Author Shaderman Date 03/06/2008 (11:37 am) Comment 2 comments

fxGuiSnooper TGEA

TGEA port of http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2304. Allows you to show the scene from any named objects' viewpoint. You can setup automatic sweeping (like a security camera) in all axis as well as put a bitmap/colour overlay for the finishing effect.

Author Shaderman Date 11/12/2007 (1:44 pm) Comment 14 comments