Stefan *Shaderman* Greven's Resources
My girl and I have been walking up to a quarry today and made some pictures that might be useful as texture source...
Author Stefan *Shaderman* Greven Date 08/23/2009 (10:43 pm) Comment 5 comments
A simple way to check if an ActionMap is active. This code should work with TGB, TGE, TGEA and I guess T3D as well.
Author Stefan *Shaderman* Greven Date 06/13/2009 (9:20 am) Comment 4 comments
Tired of opening the in game console or checking the console.log file with a text editor? You probably like this simple resource then :)
Author Stefan *Shaderman* Greven Date 05/11/2009 (8:56 pm) Comment 8 comments
Just a small TGB turret behavior. This behavior uses functions written by Tom Ogburn and James Ford and can be tweaked with some parameters.
Author Stefan *Shaderman* Greven Date 04/25/2009 (4:45 pm) Comment 9 comments
This resource shows you how to easily position sounds (panning) in TGB 1.7.4. It extends the BehaviorShooter demo that comes with TGB.
Author Stefan *Shaderman* Greven Date 02/12/2009 (7:05 am) Comment 5 comments
Material Maker is a small (Dos) tool to create a materials.cs files from image files found in a directory.
Author Stefan *Shaderman* Greven Date 02/01/2009 (10:48 am) Comment 3 comments
Output green text to the console with a Con::hackf() engine function and a ConsoleFunction called hack().
Author Stefan *Shaderman* Greven Date 07/18/2008 (7:46 pm) Comment 1 comments
DTS models to block player (and other shapes) movement.
Author Stefan *Shaderman* Greven Date 03/12/2008 (4:56 pm) Comment 3 comments
TGEA port of http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4163. This is an object that makes swarm particles (not the same as other particles) move in a swarm. There are many options that can be changed to affect how the swarm moves. It was based on Melvs fxRenderObject.
Author Stefan *Shaderman* Greven Date 03/06/2008 (7:37 pm) Comment 2 comments
TGEA port of http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2304. Allows you to show the scene from any named objects' viewpoint. You can setup automatic sweeping (like a security camera) in all axis as well as put a bitmap/colour overlay for the finishing effect.
Author Stefan *Shaderman* Greven Date 11/12/2007 (9:44 pm) Comment 10 comments

