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Davis Ray Sickmon, Jr's Resources

Snap To objects functionality in Mission Editor

Ever needed to make one object aligned with another object in the mission editor, but the grid wasn't quite doing it for you? Here's the solution - a quick addition to the editor that adds a SnapTo menu.

Author Davis Ray Sickmon, Jr Date 06/18/2004 (2:14 pm) Comment 26 comments

TGE In-Game Script Editor

Tired of exiting Torque to edit a script, start up Torque again to test it, etc.? Here's the solution - an in-game Script Editor! And it's slowly expanding into a semi-functional built in cross-platform IDE. *SHUDDER*

Author Davis Ray Sickmon, Jr Date 11/23/2003 (6:58 pm) Comment 131 comments

Distance based Particle Reduction

If you've ever had a big explosion at point blank range in Torque, it's really annoying sometimes - it will 'seize up' for a moment, or performance gets really laggy. This will help out... (UPDATED)

Author Davis Ray Sickmon, Jr Date 03/01/2003 (4:50 pm) Comment 11 comments

ConTEXT Highlighter for TorqueScript

A ConTEXT (free programmers editor) Highlight script

Author Davis Ray Sickmon, Jr Date 12/03/2002 (8:25 am) Comment 3 comments

Particle Reduction for slow machines

Add the ability for clients to reduce the number of particles used for slower machines.

Author Davis Ray Sickmon, Jr Date 10/02/2002 (10:53 am) Comment 1 comments