Bendik Stang's Resources
I finally updated the fxGrass! The new version has: Optimization for Level of Detail. Improved even random distribution when placing grass in a circular area. (It used to place most of the elements in the middle of the circle leaving the edges all empty.) Tweaked the bottom vertecies to avoid some blending issues as suggested.
Author Bendik Stang Date 08/25/2003 (1:42 pm) Comment 35 comments
A further development of Melv's fxFoliageReplicator that generates alpha texture grass elements over a given area.
Author Bendik Stang Date 12/03/2002 (8:25 am) Comment 36 comments
A tutorial which shows how to model a low-polygon sword, starting with a box and using 'extrude' and 'collaps' in SoftImage 3.9
Author Bendik Stang Date 09/10/2002 (10:55 am) Comment 1 comments
