Gibby's Resources
Orale! In celebration of the GG Zombie Game Jam and the Mexican Holiday of Dia do los Muertos [Day of the Dead], I present two new spell variants, afxSpawnHorde and afxDiaDeLosMuertos.
Author Gibby Date 10/28/2011 (4:18 pm) Comment 7 comments
In AFX 2.0, TGE particles were updated to work like TGEA - as a result the ClientMissionGroup cleanup needs to be added to TGE 1.5.2. In order to get mission cycling to work with the AFX demo in a non-RPG setting, a couple of mods need to be made...
Author Gibby Date 11/22/2010 (8:10 pm) Comment 0 comments
A simple demonstration of using AFX 2.0 to enhance stock Torque vehicle behavior as well as using non-player objects as a caster
Author Gibby Date 02/17/2010 (12:58 pm) Comment 3 comments
Greetings all, this is the first of what I plan to be a series of 'remixes' or mods of the AFX demo. These are intended to be easy adaptations of the existing scripts for use outside of the RPG context in which they are presented in the demo.
Author Gibby Date 02/08/2010 (7:54 pm) Comment 4 comments
This is a basic tutorial, including all scripts, that demonstrates how to convert the ArcaneFX demo into a simple FPS style game with weapons. Done entirely in script. For TGEA 1.8.1 + AFX 1.1.3
Author Gibby Date 04/29/2009 (2:55 am) Comment 8 comments

