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Gibby's Resources

afxDiaDeLosMuertos - afxSummonHorde

Orale! In celebration of the GG Zombie Game Jam and the Mexican Holiday of Dia do los Muertos [Day of the Dead], I present two new spell variants, afxSpawnHorde and afxDiaDeLosMuertos.

Author Gibby Date 10/28/2011 (4:18 pm) Comment 7 comments

Mission Cycling Fix for AFX 2.0/TGE

In AFX 2.0, TGE particles were updated to work like TGEA - as a result the ClientMissionGroup cleanup needs to be added to TGE 1.5.2. In order to get mission cycling to work with the AFX demo in a non-RPG setting, a couple of mods need to be made...

Author Gibby Date 11/22/2010 (8:10 pm) Comment 0 comments

afxRemix Vol. 2: afxEatDirt

A simple demonstration of using AFX 2.0 to enhance stock Torque vehicle behavior as well as using non-player objects as a caster

Author Gibby Date 02/17/2010 (12:58 pm) Comment 3 comments

afxRemix Vol. 1: afxBlitz, afxBlock and afxRush

Greetings all, this is the first of what I plan to be a series of 'remixes' or mods of the AFX demo. These are intended to be easy adaptations of the existing scripts for use outside of the RPG context in which they are presented in the demo.

Author Gibby Date 02/08/2010 (7:54 pm) Comment 4 comments

afxFPS: an FPS mod for the ArcaneFX Demo

This is a basic tutorial, including all scripts, that demonstrates how to convert the ArcaneFX demo into a simple FPS style game with weapons. Done entirely in script. For TGEA 1.8.1 + AFX 1.1.3

Author Gibby Date 04/29/2009 (2:55 am) Comment 8 comments