DavidRM's Resources
This resource draws outlines around shapes (DTS objects) based on the edges and faces of the object. Creating the necessary list of the edges and faces of the model is somewhat time-intensive, though, so this resource also includes a mechanism for saving and loading the edges and faces from a file.
Author DavidRM Date 05/29/2006 (10:58 am) Comment 39 comments
This method of cel shading based on multi-texturing and uses 2 passes. The resulting look, though, seems to be well worth it. And since you can limit which objects get the cel-shading (players, statics, etc) you don't have to take the 2-pass performance hit on everything. Also, I'm only interested in cel shading objects (DTS) not interiors or the terrain. Still, you could probably extrapolate how to cel shade those, as well, if you wanted.
Author DavidRM Date 05/29/2006 (10:57 am) Comment 35 comments
Skin modifiers provide a way to dynamically alter the skin of ShapeBase models at runtime.
Author DavidRM Date 07/24/2002 (11:40 am) Comment 12 comments
This is a small, flexible system for communicating information from the server back to the client. It also includes a mechanism for the client to request certain changes in this information.
Author DavidRM Date 05/05/2002 (6:58 am) Comment 4 comments
