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Stefan Beffy Moises's Resources

FIFO-Queue in Torque Script

A simple FIFO-Queue written in Torque Script to store and retreive objects in a http://en.wikipedia.org/wiki/FIFO... you can use this to store and retrieve any object in a sequential data container.

Author Stefan Beffy Moises Date 06/07/2007 (6:11 pm) Comment 2 comments

DragDropGui Control

This is a drag and drop control you can use for Diablo like inventory systems, configuration screens or GUI - Memory or Minesweeper games ;)

Author Stefan Beffy Moises Date 04/07/2004 (7:47 pm) Comment 60 comments

PathShape

This is a modified version of PathCamera that allows to move shapes along paths.

Author Stefan Beffy Moises Date 12/08/2003 (4:52 pm) Comment 60 comments

aiPlayer "AI" extensions

Gives you the possibility to constantly update the bots every tick, to scan for players, follow players, hunt and shoot at players, etc. The initial code was written by Jimomighty, I have ported it to the new HEAD aiPlayer class and added/changed some stuff... so kudos to him! :)

Author Stefan Beffy Moises Date 01/16/2003 (10:21 pm) Comment 65 comments

TGEConEd - Torque Conversation Editor

The Conversation Editor is an in-game tool for creating and editing simple single-player NPC dialogs.

Author Stefan Beffy Moises Date 12/03/2002 (4:25 pm) Comment 7 comments

Very simple "spell casting"

Okay, this is a very simple way to "cast spells", I'm sure you can improve/extend it to get something like a "magic system" or at least a little "spell gui" ... ;-)

Author Stefan Beffy Moises Date 07/13/2002 (3:41 pm) Comment 19 comments

guiTeleportCtrl

This is an alternative version to the multiTeleportTrigger explained in my previous "http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2930" tutorial...

Author Stefan Beffy Moises Date 07/11/2002 (5:28 pm) Comment 26 comments

Teleport script

Adding a Teleporter Object. Covers the scripting of animating DTS objects, particle effects, and sound in addition to teleporting the player.

Author Stefan Beffy Moises Date 07/09/2002 (5:11 pm) Comment 40 comments

Slightly advanced bot scripting

So you got bots in your game running around randomly and maybe to specific locations? Cool! But wouldn't it be cooler to make them hunt you? Move along waypoints? Or search the next nearest player and hunt him?

Author Stefan Beffy Moises Date 04/08/2002 (7:03 pm) Comment 54 comments

Custom functions in the 'Options/Controls' dialog

This short tutorial explains how to get some custom functions you defined in a script or in the engine code (e.g. toggle Night Vision Goggles, toggle a dialog, etc.) into the "Options/Controls" dialog in the Torque Example application.

Author Stefan Beffy Moises Date 02/17/2002 (4:21 pm) Comment 2 comments

How to get silly bots into a level

This short and basic tutorial discusses how to get bots into your game and move them via the console and the rudimentary "aiPlayer" class provided with the latest engine release (1.1.1).

Author Stefan Beffy Moises Date 02/17/2002 (3:53 am) Comment 39 comments