mb's Resources
Description: Updated Teams Implementation & Multiple Player Class Selection Resource for T3D •Preview must be at least 100 characters long
Author mb Date 09/27/2009 (7:59 pm) Comment 15 comments
Quick tutorial on using SQLite with the iPhone SDK. I didn't write this tutorial but saw it and thought it might be helpfull to someone. I haven't tested it either because I don't have a mac. http://dblog.com.au/iphone-development-tutorials/iphone-sdk-tutorial-reading-data-from-a-sqlite-database/
Author mb Date 09/26/2008 (7:22 am) Comment 1 comments
This is a ray casting use button. When you press the 'e' key it casts a ray a certain distance ( determined by the variable %range ) and depending on what it hits it allows you to do whatever you want for that object. For instance mount a vehicle, or pop up a menu or interface. I have used it in tge 1.5 & tgea with no problems.
Author mb Date 10/18/2007 (2:06 pm) Comment 15 comments
This is the updated version of my BF2 Style Capture the flag code. This uses dts models for the flags. I used the "team implementation" resource before using this. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2312
Author mb Date 03/04/2007 (12:32 pm) Comment 46 comments
Allows you to mount a vehicle with a key press. I used 1.5 to test.
Author mb Date 12/14/2006 (3:01 pm) Comment 11 comments
This adds player classes and a selection menu to the Teams Implementation resource. Also adds spawn delays after choosing your classes. There 5 classes for each team and each class can have its own models, weapons, ammo, etc... <NOTE: the .rtf file explains the code in more detail if you need it.>
Author mb Date 11/30/2006 (1:21 pm) Comment 44 comments
After doing the teamplay implementation resource, you can add this code to make a bf2 style capture the flag triggers. It's pretty basic right now, you can add whatever you want when a player or players enter the trigger IE: animations of a flag going up/down & giving points to players, etc... whatever you like.
Author mb Date 11/13/2006 (4:35 pm) Comment 8 comments
