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mb's Resources

Teams & Classes for T3D

Description: Updated Teams Implementation & Multiple Player Class Selection Resource for T3D •Preview must be at least 100 characters long

Author mb Date 09/28/2009 (2:59 am) Comment 8 comments

iPhone SDK Tutorial: Reading data from a SQLite Database

Quick tutorial on using SQLite with the iPhone SDK. I didn't write this tutorial but saw it and thought it might be helpfull to someone. I haven't tested it either because I don't have a mac. http://dblog.com.au/iphone-development-tutorials/iphone-sdk-tutorial-reading-data-from-a-sqlite-database/

Author mb Date 09/26/2008 (2:22 pm) Comment 1 comments

Cast Ray Use Button

This is a ray casting use button. When you press the 'e' key it casts a ray a certain distance ( determined by the variable %range ) and depending on what it hits it allows you to do whatever you want for that object. For instance mount a vehicle, or pop up a menu or interface. I have used it in tge 1.5 & tgea with no problems.

Author mb Date 10/18/2007 (9:06 pm) Comment 12 comments

BF2 Style Capture the Flag II

This is the updated version of my BF2 Style Capture the flag code. This uses dts models for the flags. I used the "team implementation" resource before using this. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2312

Author mb Date 03/04/2007 (8:32 pm) Comment 21 comments

Key Press to Mount Vehicle

Allows you to mount a vehicle with a key press. I used 1.5 to test.

Author mb Date 12/14/2006 (11:01 pm) Comment 11 comments

Multiple Player Class Selection

This adds player classes and a selection menu to the Teams Implementation resource. Also adds spawn delays after choosing your classes. There 5 classes for each team and each class can have its own models, weapons, ammo, etc... <NOTE: the .rtf file explains the code in more detail if you need it.>

Author mb Date 11/30/2006 (9:21 pm) Comment 44 comments

BF2 Style CTF

After doing the teamplay implementation resource, you can add this code to make a bf2 style capture the flag triggers. It's pretty basic right now, you can add whatever you want when a player or players enter the trigger IE: animations of a flag going up/down & giving points to players, etc... whatever you like.

Author mb Date 11/14/2006 (12:35 am) Comment 8 comments