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Ivan Mandzhukov's Resources

Night Vision PostFx Shader

This is a night vision postFx shader. This HLSL postFx shader is originally developed by Geeks3D. The problem with the original shader was they do not use a UV reconstruction. Therefore you get a circle only for square resolutions.

Author Ivan Mandzhukov Date 12/17/2010 (3:24 pm) Comment 5 comments

PostFX transition

This resource provides a postfx transition script. We create a simple shader , we are using a color interpolation to produce the final result.

Author Ivan Mandzhukov Date 03/05/2010 (10:08 am) Comment 4 comments

Implementing a new shader feature

This resource provides a simple HLSL injection into ShaderGen. We declare a new dynamic constant (uniform) and register it. The feature is very simple - it will unlit the shape's color in the Y coord direction.

Author Ivan Mandzhukov Date 01/18/2010 (2:11 pm) Comment 6 comments

PathShape for T3D beta5

It is a new T3D port of the old PathShape resource. It porvides movable platforms with dynamic attachment.

Author Ivan Mandzhukov Date 08/31/2009 (3:49 pm) Comment 88 comments

ProcessList - how to expose a secondary control object

It exposes a secondary control object to act on the input. It can be used for new camera systems,controlling an additional players in the world,AIs....

Author Ivan Mandzhukov Date 06/18/2009 (6:25 am) Comment 15 comments