Xavier "eXoDuS" Amado's Resources
Simple code snippet, but very useful. This snippet let's you serialize an object to a string instead of to a file like the normal save() method.
Author Xavier "eXoDuS" Amado Date 08/30/2005 (8:34 am) Comment 6 comments
Scratching your head on how to port from Torque to TSE or just want to have an insight of what kind of work is expected? Wait no longer.. blah blah :P
Author Xavier "eXoDuS" Amado Date 06/29/2004 (7:54 pm) Comment 23 comments
This patch allows you to specify at which mount point you want to mount a ShapeBaseImage when you mount it instead of having to have a value in the datablock. This allows you to use the same ShapeBaseImage but mount it at different places (think of mechs, space ships or even left/right handed players).
Author Xavier "eXoDuS" Amado Date 05/17/2004 (8:08 pm) Comment 12 comments
This update for the pathManager allows bigger paths to be used. The stock TGE pathManager overflows the packet if more than 100~ path nodes are used insdie the same path.
Author Xavier "eXoDuS" Amado Date 05/04/2004 (5:01 am) Comment 11 comments
I've updated the previous heavily worked guiObjectView to add the ability to mount multiple objects on top of each other.
Author Xavier "eXoDuS" Amado Date 03/31/2003 (7:15 pm) Comment 36 comments
This resource helps you add a new query LAN button to your joinServerGui and to modify the engine code to make this work.
Author Xavier "eXoDuS" Amado Date 12/03/2002 (4:26 pm) Comment 6 comments
This code snippet will help you to add a new way of outputting messages in the console with a different color.
Author Xavier "eXoDuS" Amado Date 08/20/2002 (11:27 pm) Comment 7 comments
This new compass i coded from scratch uses a static needle, an outer body and an inner rotating circle, all inside an unique control.
Author Xavier "eXoDuS" Amado Date 06/03/2002 (5:20 pm) Comment 29 comments
This snippet adds an option to the GuiBitmapCtrl which will autosize the control to the size any assigned image.
Author Xavier "eXoDuS" Amado Date 05/31/2002 (12:09 am) Comment 6 comments
This short code snippet will show you how to add bullet holes, and may be a start guide to know what code is involved in using the decalManager.
Author Xavier "eXoDuS" Amado Date 05/15/2002 (8:11 pm) Comment 39 comments
Implement basic teams with team spawn points.
Author Xavier "eXoDuS" Amado Date 03/07/2002 (11:30 pm) Comment 138 comments
This Code snippet fixes the lightning and precipitations on torque
Author Xavier "eXoDuS" Amado Date 03/04/2002 (5:53 pm) Comment 2 comments
Here you'll learn how to add Mouse Sensivity and Invert Mouse controls
Author Xavier "eXoDuS" Amado Date 02/12/2002 (6:23 pm) Comment 15 comments
Need a numeric health indicator? This code snippet will help you creating one adding some code to the engine.
Author Xavier "eXoDuS" Amado Date 01/22/2002 (2:49 pm) Comment 6 comments
This tutorial will help you get Rain and Snow into your game
Author Xavier "eXoDuS" Amado Date 01/05/2002 (8:33 pm) Comment 20 comments
This tutorial will help you make a numeric health display.
Author Xavier "eXoDuS" Amado Date 12/21/2001 (10:43 pm) Comment 8 comments
