JS Yow's Resources
Per Pixel Bump Mapping on DTS object
Per Pixel Bump Mapping for dts object. I am making use of fxPPLight to have specular, diffuse, and ambient lighting contrubutions presented on dts objects. It is through height field texture and normal map that I implemented the bump effect.
Author JS Yow Date 05/17/2004 (1:07 pm) Comment 16 comments
