Desmond Fletcher's Resources
Rendering Water Under Terrains
We wanted underground rivers, pools, etc. so we've added a boolean switch to the waterBlock object in the mission file: renderUnderTerrain. There are small additions to several of the fluid and water files as listed below to add the switch to the editor, etc. But the main routine is in fluidSupport.cc where the classification of each point as above or below ground takes place.
Author Desmond Fletcher Date 10/16/2003 (2:20 pm) Comment 4 comments
