Ben Sparks - Warspawn's Resources
The GuiFadeinBitmapCtrl is pefect for a game splash screen, but it could use a couple of script callbacks to make it more efficient.
Author Ben Sparks - Warspawn Date 12/28/2011 (10:49 pm) Comment 3 comments
I often want to look at the value of something in the console, perhaps for some value like ##.isHidden(); for example. If I want to know that I have to type echo(##.isHidden()); So instead, I thought why not just echo the value back out to the console.
Author Ben Sparks - Warspawn Date 04/01/2011 (12:27 am) Comment 1 comments
Enable the CameraBookmark system that is already built into the TGEA 1.7.1 engine.
Author Ben Sparks - Warspawn Date 08/25/2008 (7:20 am) Comment 3 comments
The fxShapeReplicator is an awesome resource on its own, but when using it I really wanted to have the option to do more than one shape and make my plain forests more interesting with a bit of variety. This modification will do just that. I have tested it with TLK1.4, however I don't see any reason that it would be different in stock TGE. Many thanks to Melv May for making the replicator in the first place, and special thanks to Dave Young for a few tips on getting this to work right.
Author Ben Sparks - Warspawn Date 07/03/2006 (11:36 am) Comment 8 comments
