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Clark Fagot's Resources

Terrain Blending error fix

The terrain engine displays an unfortunate artifact in which adjacent textures don't blend properly. The result are unseemly lines running down your terrain. This resource provides a quick and dirty fix that works by touching up the terrain textures at load time. In Torque as of version 1.4.

Author Clark Fagot Date 01/21/2003 (12:35 pm) Comment 36 comments

Optimization: Speeding up terrain occlusion check

The Torque Engine performs an occlusion check of each object against the terrain every frame. This helps in some cases (when a lot of objects are occluded) but hurts in others (where no or few objects are occluded). This resource describes how to have your cake and eat it too.

Author Clark Fagot Date 01/16/2003 (2:32 pm) Comment 40 comments