James Ford's Resources
This is a helper class for generating random points within a sphere. You can tweak parameters such as radius and point count, preview the distribution live in the engine, and dump them to a text file when you are happy with the results.
Author James Ford Date 08/30/2009 (10:31 pm) Comment 10 comments
A script-based array object modeled after the C++ Vector
Author James Ford Date 07/17/2008 (4:24 pm) Comment 16 comments
Six macros/functions for making console output from C++ easier by automatically preappending the outputting function's name and other info.
Author James Ford Date 04/03/2008 (5:30 pm) Comment 2 comments
TGB doesn't have an obvious way to "raycast" to test distances between objects ( taking into account collision shapes ), so thats what this little code does.
Author James Ford Date 04/03/2008 (5:30 pm) Comment 3 comments

