Bryan Stroebel's Resources
This code allows you to swap skins/materials on shapebase objects using TSE materials. This is a modified version of the original reSkin functionality that allows you to swap skins as many times as you want and with any material you want.
Author Bryan Stroebel Date 08/17/2006 (7:12 pm) Comment 13 comments
This code allows you to swap materials/skins on static objects. This is a TSE modified version of the TGE reskin functionality.
Author Bryan Stroebel Date 08/17/2006 (7:11 pm) Comment 1 comments
This resource shows you how to modify the engine to allow interior material/texture swapping from the torque script/console command. Shaders will work if the material has shading in it.This is setup to update across the network.
Author Bryan Stroebel Date 07/03/2006 (6:22 pm) Comment 8 comments
