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Bryan Stroebel's Resources

TSE shapebase material swap

This code allows you to swap skins/materials on shapebase objects using TSE materials. This is a modified version of the original reSkin functionality that allows you to swap skins as many times as you want and with any material you want.

Author Bryan Stroebel Date 08/17/2006 (12:12 pm) Comment 13 comments

TSE Static Shape material swap

This code allows you to swap materials/skins on static objects. This is a TSE modified version of the TGE reskin functionality.

Author Bryan Stroebel Date 08/17/2006 (12:11 pm) Comment 1 comments

TSE Interior material/texture swap in runtime

This resource shows you how to modify the engine to allow interior material/texture swapping from the torque script/console command. Shaders will work if the material has shading in it.This is setup to update across the network.

Author Bryan Stroebel Date 07/03/2006 (11:22 am) Comment 8 comments