Daniel Neilsen's Resources
TGE syntax highlighting for the http://www.textpad.com/ editor. Textpad is a commercial editor for windows.
Author Daniel Neilsen Date 11/05/2003 (9:48 am) Comment 7 comments
A powerful array class designed for use in TGE script allowing array merging, cropping, sorting and many other features.
Author Daniel Neilsen Date 10/17/2003 (11:29 am) Comment 80 comments
This tutorial shows how to use the TGE httpObject to pass data back and forward to a php/mysql character server for persistant character storage
Author Daniel Neilsen Date 04/04/2003 (9:05 am) Comment 104 comments
This tutorial shows you how to set up TGE to use mission type object code and the advantages of doing so.
Author Daniel Neilsen Date 01/30/2003 (6:45 pm) Comment 14 comments
This tutorial is an example of how to create realistic vision, hearing and sixth sense senses for ai characters in torque script. It also demonstrates how to make a bot patrol a particular area or randomly search the game zone for a target.
Author Daniel Neilsen Date 01/21/2003 (12:33 pm) Comment 27 comments
Add a player sprint toggle button
Author Daniel Neilsen Date 05/13/2002 (10:56 am) Comment 80 comments
Adds the ability for players to have different abilitys, such as differing run speeds
Author Daniel Neilsen Date 05/13/2002 (10:53 am) Comment 15 comments
The Torque Admin System is a plugin based admin mod that will work with all TGE projects.
Author Daniel Neilsen Date 04/03/2002 (1:22 pm) Comment 3 comments
A working gate style racetrack for the 1.1.1 wheeled vehicle demo.
Author Daniel Neilsen Date 02/19/2002 (9:14 pm) Comment 9 comments
Function to add a php compatible String CRC32 Hash creator to torque
Author Daniel Neilsen Date 02/01/2002 (9:22 pm) Comment 2 comments
A basic tutorial example of how to add sounds to Torque 1.x weapon images
Author Daniel Neilsen Date 11/20/2001 (5:11 pm) Comment 6 comments
A tutorial outlining how to create projectile spread and shotguns for the Torque 1.x engine.
Author Daniel Neilsen Date 11/20/2001 (5:10 pm) Comment 7 comments
