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Andrew Edmonds's Resources

Access prefab Sub Objects from torquescript

Two functions added to the prefab class enabling you to control subObjects of a prefab inside torquescript.

Author Andrew Edmonds Date 01/30/2010 (3:13 pm) Comment 3 comments

Torque3D Tracer Rounds

This resource extends the projectile class, adding the option of having tracer rounds for your weapon. The tracer rounds are only fired intermittently and can have their own shape and light.

Author Andrew Edmonds Date 01/15/2010 (11:55 am) Comment 8 comments

Scaling DebrisData in T3D

I found that some of the art for my projectiles was way too big when being ejected from the weapon on firing but there was no way to scale this down without jumping back over to 3DS and scaling it. This resource adds a scale attribute to DebrisData which allows you to do just that.

Author Andrew Edmonds Date 10/20/2009 (6:36 am) Comment 2 comments