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Fyodor "bank" Osokin's Resources

PSD reader for Torque 3D

We all know, that Torque 3D have a great feature - live material updating.. But lets make artists' life even more easier! Teach your Torque to load PSD files as textures!

Author Fyodor "bank" Osokin Date 02/03/2012 (4:42 am) Comment 9 comments

SQLiteInterface - Threaded SQLite3 support for Torque

This is a event-driven, threaded implementation of SQLite in Torque. Want to store some data and not sure if you want to use TorqueScript/XML or whatever? SQLite is proven solution for this.

Author Fyodor "bank" Osokin Date 09/19/2011 (5:07 pm) Comment 5 comments

Thread-safe console for Torque 3D

This resources makes the console subsystem to be thread-safe in Torque 3D. Same can be applied to other engines.

Author Fyodor "bank" Osokin Date 09/13/2011 (5:01 am) Comment 6 comments

TorqueScript Preprocessor

#ifdef PREPROCESS #define BE_COOL echo($appName SPC "can do it!"); #endif With this resource, this code will be a valid for TorqueScript.

Author Fyodor "bank" Osokin Date 01/09/2011 (10:11 pm) Comment 8 comments

Torque 3D 1.1 Beta 3 Linux Patch

This modification to Torque3D 1.1 Beta 3 (Pro) will allow you to run Torque3D dedicated servers on Linux.

Author Fyodor "bank" Osokin Date 11/19/2010 (9:37 am) Comment 17 comments

Easy way of calling methods on SimObject

This is a new and easy way of calling methods on SimObjects. E.g.: %res = %obj.call("myMethod"); %obj.call("dump");

Author Fyodor "bank" Osokin Date 05/06/2009 (1:06 pm) Comment 9 comments

max2dtsExporterPro enhancement: user-specified vertex normals!

This patch isfor max2dtsExporter (Pro). It will allow exporter to actually export vertex normals from "how it's seen in viewport". If you worked with complex geometry like character and have separate meshes for body - you may have noticed that there are visible lighting seams where separate meshes meet each other... So, let's fix it! We will let exporter know about "real" normals.

Author Fyodor "bank" Osokin Date 09/29/2008 (1:30 pm) Comment 3 comments

Hiding Meshes v2

This is a second (improved) version of http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5421 (by http://www.garagegames.com/my/home/view.profile.php?qid=5342) made for TGEA (could be back-ported to TGE with minor changes). This resource allows you to toggle visibility of parts of your ShapeBase-based objects (like Vehicle or Player), like Clothes, Armor, etc. This requires that your model is made with separate meshes, e.g. not with single object.

Author Fyodor "bank" Osokin Date 09/24/2008 (6:49 am) Comment 46 comments

GuiScrollCtrl enhancement - horizontal scroll

What this resource gives you? 1. If you press-n-hold SHIFT, than the GuiScrollCtrl will do horizontal scrolling instead of vertical (if horizontal scroll is enabled of course, else - no changes in behaviour) 2. If there is nothing to scroll vertically, it will try to scroll "horizontally" automatically

Author Fyodor "bank" Osokin Date 02/19/2008 (6:32 am) Comment 0 comments

Compile scripts with Unicode BOM header

Some text editors are saving "Unicode BOM", the header (2 or 3 bytes) to let know the software, that the text is in Unicode. Here is my solution of allowing Torque to exec/compile scripts that contains these headers.

Author Fyodor "bank" Osokin Date 08/27/2007 (1:45 pm) Comment 2 comments

Different visibleDistance on sky object for ghosting and render

Increasing visibleDistance causes server to send more info via network to render all required objects. Do you need to have just larger visible distance in your mission without caring to show all ghosted objects? Here is a way to get it.

Author Fyodor "bank" Osokin Date 06/20/2007 (8:41 am) Comment 2 comments

send command to visible players

This resource shows how to implement functions for sending commands/messages only to players who is in range of visibility or in the same interior zone.

Author Fyodor "bank" Osokin Date 04/03/2007 (11:24 am) Comment 2 comments

Cryptainer for TGE1.5/TGEA/TGB

A modification of the torque resource manger to allow custom format container files, which can contain compressed and encrypted files using multiple compression and encryption techniques; this replaces the zip support code in torque.

Author Fyodor "bank" Osokin Date 04/03/2007 (11:22 am) Comment 6 comments

guiScrollCtrl auto-scrollToBottom

Have you ever used guiMLTextCtrl with guiScrollCtrl, but after adding text, it always jump to top? Here is a fix.

Author Fyodor "bank" Osokin Date 08/17/2006 (12:09 pm) Comment 2 comments

Expanding consoleFunctions - isWordInSet?

This is small resource/HOWTO for expaniding string-manipulation in Torque - and as example the function isWordInSet().

Author Fyodor "bank" Osokin Date 08/17/2006 (12:04 pm) Comment 1 comments