Fyodor "bank" Osokin's Resources
This is a new and easy way of calling methods on SimObjects. E.g.: %res = %obj.call("myMethod"); %obj.call("dump");
Author Fyodor "bank" Osokin Date 05/06/2009 (8:06 pm) Comment 9 comments
This patch isfor max2dtsExporter (Pro). It will allow exporter to actually export vertex normals from "how it's seen in viewport". If you worked with complex geometry like character and have separate meshes for body - you may have noticed that there are visible lighting seams where separate meshes meet each other... So, let's fix it! We will let exporter know about "real" normals.
Author Fyodor "bank" Osokin Date 09/29/2008 (8:30 pm) Comment 1 comments
This is a second (improved) version of http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5421 (by http://www.garagegames.com/my/home/view.profile.php?qid=5342) made for TGEA (could be back-ported to TGE with minor changes). This resource allows you to toggle visibility of parts of your ShapeBase-based objects (like Vehicle or Player), like Clothes, Armor, etc. This requires that your model is made with separate meshes, e.g. not with single object.
Author Fyodor "bank" Osokin Date 09/24/2008 (1:49 pm) Comment 46 comments
1. If you press SHIFT, then the GuiScrollCtrl will do horizontal scrolling instead of vertical 2. If there is nothing to scroll vertically, it will try to scroll horizontal automatically
Author Fyodor "bank" Osokin Date 02/19/2008 (2:32 pm) Comment 0 comments
Some text editors are saving "Unicode BOM", the header (2 or 3 bytes) to let know the software, that the text is in Unicode. Here is my solution of allowing Torque to exec/compile scripts that contains these headers.
Author Fyodor "bank" Osokin Date 08/27/2007 (8:45 pm) Comment 2 comments
Increasing visibleDistance causes server to send more info via network to render all required objects. Do you need to have just larger visible distance in your mission without caring to show all ghosted objects? Here is a way to get it.
Author Fyodor "bank" Osokin Date 06/20/2007 (3:41 pm) Comment 2 comments
This resource shows how to implement functions for sending commands/messages only to players who is in range of visibility or in the same interior zone.
Author Fyodor "bank" Osokin Date 04/03/2007 (6:24 pm) Comment 1 comments
A modification of the torque resource manger to allow custom format container files, which can contain compressed and encrypted files using multiple compression and encryption techniques; this replaces the zip support code in torque.
Author Fyodor "bank" Osokin Date 04/03/2007 (6:22 pm) Comment 6 comments
Have you ever used guiMLTextCtrl with guiScrollCtrl, but after adding text, it always jump to top? Here is a fix.
Author Fyodor "bank" Osokin Date 08/17/2006 (7:09 pm) Comment 2 comments
This is small resource/HOWTO for expaniding string-manipulation in Torque - and as example the function isWordInSet().
Author Fyodor "bank" Osokin Date 08/17/2006 (7:04 pm) Comment 1 comments
