Ron Nelson's Resources
This is the second version of my original Enhanced Projectiles resource. It has a ton of updates, improvements, and additions. I hope you enjoy it.
Author Ron Nelson Date 09/13/2009 (2:14 pm) Comment 20 comments
This is the second version of my original Enhanced Projectiles resource. It has a ton of updates, improvements, and additions. I hope you enjoy it.
Author Ron Nelson Date 09/13/2009 (1:13 pm) Comment 22 comments
PhysX that works in TGEA 1.8.1 and PolySoup through the use of Triangle Mesh Cooking. This is all thanks to help provided to me by members of the Garage Games community.
Author Ron Nelson Date 04/05/2009 (3:38 pm) Comment 42 comments
A fix to the player bounding box problems created by adding additional position resources and a couple of other improvements.
Author Ron Nelson Date 07/17/2008 (4:23 pm) Comment 7 comments
Enhanced projectile system that allows several things like armor piercing rounds, material based bullet holes and particle explosions, wrapped decals, and more.
Author Ron Nelson Date 01/22/2008 (3:24 pm) Comment 73 comments
This is a working TGEA version of Geom's Customizable tab control resource.
Author Ron Nelson Date 01/04/2008 (10:53 pm) Comment 3 comments
This is an update to the Basic TerrainDeformer Object for Torque resource. There are several updates to it added from posts around the forum and a lot of fixes by Gary Preston and myself.
Author Ron Nelson Date 12/26/2007 (6:30 pm) Comment 51 comments
This is a consolidation of several GuiObjectView resources.
Author Ron Nelson Date 01/29/2006 (11:32 pm) Comment 47 comments


