Erik Madison's Resources
Control the mobs head movements
Author Erik Madison Date 07/30/2008 (3:18 pm) Comment 7 comments
Speed up polysoup collision checks
Author Erik Madison Date 04/21/2008 (9:24 am) Comment 6 comments
Simplify this function, for easier additions.
Author Erik Madison Date 10/31/2005 (2:00 pm) Comment 6 comments
Decals for your difs! They are added via your favorite CSG editor, compiled into the dif with map2dif, and loaded by TSE. They move along with the interior if you later move it with the ingame editor, always appearing in the proper spot.
Author Erik Madison Date 02/08/2005 (3:34 pm) Comment 15 comments
Automatically map new materials, both diffuse and normals.
Author Erik Madison Date 02/03/2005 (3:51 pm) Comment 3 comments
Hide meshes in a segmented model
Author Erik Madison Date 03/28/2004 (6:21 am) Comment 85 comments
This snippet will add basic swimming behavior and both crouching and crawling positions. It also updates the collision/hitbox of the player, allowing them to actually fit under tight spots.
Author Erik Madison Date 06/23/2003 (1:33 pm) Comment 166 comments
This NDA can be used online, protecting any downloads or other documents as needed. Some alterations will be necessary for your exact needs, and the form code itself will require some adjustments to properly work.
Author Erik Madison Date 06/18/2002 (2:16 pm) Comment 1 comments
This contract is by no means complete, and MUST be altered to fit your exact needs. It is however, a good starting point.
Author Erik Madison Date 06/18/2002 (2:16 pm) Comment 5 comments
Various files which allow http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1725 (A far superior mapping program) to be used with torque and map2dif. Requires quark to be previously installed.
Author Erik Madison Date 11/23/2001 (8:58 am) Comment 13 comments
