Game Development Community

Erik Madison's Resources

Dynamic GUI

Server controlled gui

Author Erik Madison Date 08/13/2008 (6:16 am) Comment 3 comments

Mob Look

Control the mobs head movements

Author Erik Madison Date 07/30/2008 (3:18 pm) Comment 7 comments

Faster Polysoup

Speed up polysoup collision checks

Author Erik Madison Date 04/21/2008 (9:24 am) Comment 6 comments

Working with pickActionAnimation()

Simplify this function, for easier additions.

Author Erik Madison Date 10/31/2005 (2:00 pm) Comment 6 comments

TSE Interior Decals

Decals for your difs! They are added via your favorite CSG editor, compiled into the dif with map2dif, and loaded by TSE. They move along with the interior if you later move it with the ingame editor, always appearing in the proper spot.

Author Erik Madison Date 02/08/2005 (3:34 pm) Comment 15 comments

TSE Auto Material Mapper

Automatically map new materials, both diffuse and normals.

Author Erik Madison Date 02/03/2005 (3:51 pm) Comment 3 comments

Hiding Meshes

Hide meshes in a segmented model

Author Erik Madison Date 03/28/2004 (6:21 am) Comment 85 comments

Adding new positions and moves; ie swim, crouch, crawl, prone

This snippet will add basic swimming behavior and both crouching and crawling positions. It also updates the collision/hitbox of the player, allowing them to actually fit under tight spots.

Author Erik Madison Date 06/23/2003 (1:33 pm) Comment 166 comments

Online NDA (in html)

This NDA can be used online, protecting any downloads or other documents as needed. Some alterations will be necessary for your exact needs, and the form code itself will require some adjustments to properly work.

Author Erik Madison Date 06/18/2002 (2:16 pm) Comment 1 comments

Generic Contract

This contract is by no means complete, and MUST be altered to fit your exact needs. It is however, a good starting point.

Author Erik Madison Date 06/18/2002 (2:16 pm) Comment 5 comments

Quark setup for Torque

Various files which allow http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1725 (A far superior mapping program) to be used with torque and map2dif. Requires quark to be previously installed.

Author Erik Madison Date 11/23/2001 (8:58 am) Comment 13 comments