Alex Swanson's Resources
This is a fix that allows Marble Blast to be selected as an allowed application for Limited User Accounts on Mac OS X.
Author Alex Swanson Date 06/13/2005 (8:46 pm) Comment 5 comments
Source Code for the Max 6/7 exporter.
Author Alex Swanson Date 03/29/2005 (1:32 am) Comment 18 comments
This month we interview Justin Mette, who shouldn't need any introduction. He is the co-founder of the successful and well-known indie studio 21-6 Productions, and a close Associate of GarageGames. He and his team at 21-6 created Orbz with Torque and brought their game not only to the Windows, Mac, and Linux, but to the XBox, Tapwave Zodiac, and arcades across America. 21-6 is now working on a number of great looking titles, including GravRally and Tubetwist.
Author Alex Swanson Date 01/03/2005 (8:43 pm) Comment 7 comments
Danny Ngan is one of the best-known artists in the GarageGames community, as well as being a fantastic educator and all-round awesome guy. His excellent Maya exporter interface and documentation are the most recent of his oustanding contributions to the community. In this interview, Danny ranges from his past projects to future prospects, sprinkling in a generous helping of smart advice for game artists and independent developers.
Author Alex Swanson Date 11/04/2004 (10:17 pm) Comment 10 comments
Chris Weiland is a young but experienced Torque developer involved in many successful projects. He is a GarageGames Associate and worked as an intern here this summer. Hear what this rising star of Indie development has to say about his many projects in this month's Developer Spotlight.
Author Alex Swanson Date 08/25/2004 (6:39 pm) Comment 8 comments
A checklist of scene setup requirements when working with the Maya exporter.
Author Alex Swanson Date 08/16/2004 (9:26 pm) Comment 3 comments
A quick checklist for DTS export in Max that I typed up on the forums, felt that it might be a handy resource.
Author Alex Swanson Date 07/16/2004 (5:23 pm) Comment 2 comments
John Kabus is one of the rising stars of the Torque development community. He recently became a GarageGames Associate and released the Lighting Pack, a code add-on for Torque that significantly improves the appearance and flexibility of in-game lighting.
Author Alex Swanson Date 07/14/2004 (5:32 pm) Comment 15 comments
Melv May is well known in the community for his fx-Improvements, many of which can be seen in action in the Torque Demo. Read on to learn more about Melv's endeavors, past and present, as well as some excellent advice for those just starting their exploration of game development.
Author Alex Swanson Date 06/10/2004 (2:26 am) Comment 9 comments
This is a outline of the default scripting console commands found in the Torque Game Engine. As excellent reference for starting Torque users.
Author Alex Swanson Date 05/24/2004 (9:20 pm) Comment 18 comments
Answers some questions about Level Building for marble blast in Quark. Topics include texture tiling tricks, creating "trim" in MB style, moving platform setup, and placement of mission items using QuarK.
Author Alex Swanson Date 04/29/2004 (10:28 pm) Comment 5 comments
