Vincent BILLET's Resources
A simple example of WebService written in PHP for server Part, and in cs using HTTPObject for the client Part. XML Data example is given.
Author Vincent BILLET Date 08/09/2010 (12:44 am) Comment 2 comments
I was very frustrated by fxShapeReplicator because it couldn't handle animations. This resource show you how to animate shapes with this object.
Author Vincent BILLET Date 07/03/2006 (11:31 am) Comment 15 comments
The main issue (In my opinion) for Atlas is textured terrains. For this I made a simple shader, and some code modifications. But before coding, you must understand How it works.
Author Vincent BILLET Date 01/18/2006 (5:20 pm) Comment 3 comments
This HowTo helps you to create Huge Terrain with HTC. It cover Basic Terrain Creation, Basic and advanced HeightField management, Texture Management.
Author Vincent BILLET Date 09/27/2005 (1:30 pm) Comment 33 comments
The lack of models, time to build project, modeling competence insuffiency, etc.. are points which give problematics to game conception. This serie of "tutorial" or article suggest a method to follow for building quickly a huge library of models ready to be included in your game. A concrete exemple based on Medival MMORPG will be given.
Author Vincent BILLET Date 05/28/2005 (1:19 pm) Comment 21 comments
