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Vincent BILLET's Resources

WebServices, HTTPObject, XML, and T3D.

A simple example of WebService written in PHP for server Part, and in cs using HTTPObject for the client Part. XML Data example is given.

Author Vincent BILLET Date 08/09/2010 (12:44 am) Comment 2 comments

Animated fxShapeReplicator

I was very frustrated by fxShapeReplicator because it couldn't handle animations. This resource show you how to animate shapes with this object.

Author Vincent BILLET Date 07/03/2006 (11:31 am) Comment 15 comments

Textured Atlas Terrain

The main issue (In my opinion) for Atlas is textured terrains. For this I made a simple shader, and some code modifications. But before coding, you must understand How it works.

Author Vincent BILLET Date 01/18/2006 (5:20 pm) Comment 3 comments

HTC : Creating Huge Terrain for TSE

This HowTo helps you to create Huge Terrain with HTC. It cover Basic Terrain Creation, Basic and advanced HeightField management, Texture Management.

Author Vincent BILLET Date 09/27/2005 (1:30 pm) Comment 33 comments

How to make a 1001 Models pack - Part 1 : General overview

The lack of models, time to build project, modeling competence insuffiency, etc.. are points which give problematics to game conception. This serie of "tutorial" or article suggest a method to follow for building quickly a huge library of models ready to be included in your game. A concrete exemple based on Medival MMORPG will be given.

Author Vincent BILLET Date 05/28/2005 (1:19 pm) Comment 21 comments