Game Development Community

Gareth Fouche's Resources

TGEA Dynamic Skins & Material Swapping

Implements a system for blending multiple texture layers together using shaders so you can customise the look of shapebase derived objects. Also allows you to swap materials.

Author Gareth Fouche Date 02/28/2008 (4:41 pm) Comment 103 comments

Context sensitive crosshair/object interaction

Changes the default crosshair to one that changes depending on what object is under it, and allows you to interact with that object when you push a key.

Author Gareth Fouche Date 03/01/2006 (2:57 am) Comment 31 comments

A Spell System

A simple extensible spell system. Makes it easy to write new spells and drop them into the engine.

Author Gareth Fouche Date 09/03/2005 (12:24 am) Comment 35 comments