Neo Binedell's Resources
Update theora code refactored to be more understandable - supports seeking by time or frame, frame callbacks, end of stream callbacks, looping, etc. The code was created against the latest TGB head code base so you can either just extract it over your old source or merge as needed.
Author Neo Binedell Date 11/12/2007 (9:44 pm) Comment 4 comments
This is a quick and dirty version to allow interleaved tile rendering, picking and editing for isometric views. Note that this is simply an early experimental version to share some of the stuff I've done, so lets not hear anything about what it doesn't do, right? ;p
Author Neo Binedell Date 09/03/2005 (12:23 am) Comment 19 comments
Playing around with generating atlas terrain from L3DT heightfields and textures I got fed up with having to type in everything everytime so I created a quick little GUI for it. I also added a new file load dialog gui as the stock dialog does not allow for directory selection, etc.
Author Neo Binedell Date 07/13/2005 (6:35 am) Comment 52 comments
