Brandon Maness's Resources
Tired of that basic thumb slider? Here is the code that enables you to skin it.
Author Brandon Maness Date 02/01/2006 (5:00 pm) Comment 2 comments
Have you ever wanted a utility to create a text file that had every compiled script, and the order it was loaded?
Author Brandon Maness Date 02/01/2006 (4:59 pm) Comment 5 comments
If you run TGE windowed you might have noticed the window jumping to a strange position when you regain its focus by clicking on the title bar. Here is the quick fix for that small problem. UPDATE: Added to TGE1.4
Author Brandon Maness Date 05/08/2005 (3:29 pm) Comment 3 comments
Here is the DirectX version of the set initial window position. I had posted an openGL fix, and since I don't use directX I wasn't too worried, but here it is if you want to add it to your engine mods.
Author Brandon Maness Date 05/08/2005 (3:29 pm) Comment 0 comments
Michael Melson posted a way to fix this problem in TGE. This small patch turns the cursor on when hovering over the title bar. It makes it easier to move the game window around when working on your project. I posted this in a forum, but thought I would post it as a resource to make it easier to find. This is a Windows only fix.
Author Brandon Maness Date 04/27/2005 (9:32 am) Comment 8 comments
If you have multi-monitors or just want your windowed TGE game to launch in the same place everytime then apply this small code addition. I use a 2nd monitor to view the game engine, so I wanted TGE to be able to launch in that 2nd monitor everytime. There were also times when I didn't have the monitor hooked up to the laptop, so I placed a variable in the prefs.cs file to set the starting position. This has only been tested for Windows and the openGL driver.
Author Brandon Maness Date 04/24/2005 (6:54 pm) Comment 6 comments
This resource will show you how to increase the font size and gui space attached to the tree view element of the world editor. It is very simple, but might be of some help to new users.
Author Brandon Maness Date 04/15/2005 (5:38 pm) Comment 1 comments
