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Martin Schultz's Resources

Rendered Mission Area

Renders the same red mission area that you have in the editor also in the normal game.

Author Martin Schultz Date 12/31/2007 (2:32 pm) Comment 1 comments

Screen Fader GUI Control

The attached zip contains a new black overlay GUI control which can be used to fade in or out screens like the menu or the playgui.

Author Martin Schultz Date 12/31/2007 (2:30 pm) Comment 10 comments

Gui Reticle HUD for TGE(A) With Target Cycling

This resource adds a network aware reticle HUD gui element for selecting targets which are in the view frustrum. Targets can be cycled using the mouse wheel. The reticle hud has several parameters like display type, colors etc.

Author Martin Schultz Date 12/17/2007 (7:59 am) Comment 67 comments

Quickstart your game for debugging

This how-to shows how to modify your startup gui to immediately load a default mission without clicking first the intro screen and then on "start mission" -> "select mission" -> "Start Game". Saves a lot of time when debugging / testing your game!

Author Martin Schultz Date 11/12/2007 (2:01 pm) Comment 14 comments

fileDelete script function

fileDelete function for TorqueScript

Author Martin Schultz Date 10/08/2007 (10:25 am) Comment 1 comments

Realtime Menu Color Tweaker

Scripted GUI that allows to modify in realtime the menu profiles like fillColors, border colors etc. without having to quit Torque.

Author Martin Schultz Date 05/15/2007 (11:39 am) Comment 13 comments