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Alex Scarborough's Resources

Server Side Explosions

This bit of code provides a script function which can be used to create explosions on the server

Author Alex Scarborough Date 01/31/2007 (10:43 pm) Comment 8 comments

TGE 1.4.2: Batched Decal Rendering

This resource modifies the TGE decal renderer to render decals in batches instead of individually.

Author Alex Scarborough Date 11/26/2006 (5:58 am) Comment 1 comments

TGE 1.5: Batched Decal Rendering

This resource modifies the TGE decal renderer to render decals in batches instead of individually.

Author Alex Scarborough Date 11/26/2006 (5:57 am) Comment 7 comments

TGB Pro: Optimized particle renderer

This resource adds batching to the TGB particle renderer.

Author Alex Scarborough Date 08/17/2006 (7:09 pm) Comment 3 comments

Universal Binaries for the TLK

This resource adds support for building universal binaries of the TLK.

Author Alex Scarborough Date 08/17/2006 (7:06 pm) Comment 2 comments

Dynamic Range Lighting 2.0

This adds Dynamic Range Lighting with exposure blending to TLK/TGE 1.4.

Author Alex Scarborough Date 04/14/2006 (4:33 pm) Comment 90 comments

Linear tonemapping

A quick linear tonemapping effect for TGE. Can be used to adjust contrast and brightness of your scene.

Author Alex Scarborough Date 10/23/2005 (11:54 pm) Comment 15 comments

Creating explosions on the server

Explosions can only be created on a client, for the reason that they don't have any use on the server. Included in this is a code snippit that will allow you to send a command to the client from the server to create a new explosion in C++. The process presented here can be easily extended to any client side object.

Author Alex Scarborough Date 06/29/2005 (7:33 pm) Comment 4 comments

Adding your own console methods and functions

Another quick and dirty tutorial, this time on how to add console methods and functions. And how to turn on shadows for objects.

Author Alex Scarborough Date 02/01/2005 (6:14 pm) Comment 6 comments

Adding Variables to Datablocks via source code

Quick and dirty explanation of adding your own variables to datablocks in the TGE source code.

Author Alex Scarborough Date 01/30/2005 (9:06 am) Comment 7 comments