Alex Scarborough's Resources
This bit of code provides a script function which can be used to create explosions on the server
Author Alex Scarborough Date 01/31/2007 (2:43 pm) Comment 8 comments
This resource modifies the TGE decal renderer to render decals in batches instead of individually.
Author Alex Scarborough Date 11/25/2006 (9:58 pm) Comment 1 comments
This resource modifies the TGE decal renderer to render decals in batches instead of individually.
Author Alex Scarborough Date 11/25/2006 (9:57 pm) Comment 7 comments
This resource adds batching to the TGB particle renderer.
Author Alex Scarborough Date 08/17/2006 (12:09 pm) Comment 3 comments
This resource adds support for building universal binaries of the TLK.
Author Alex Scarborough Date 08/17/2006 (12:06 pm) Comment 2 comments
This adds Dynamic Range Lighting with exposure blending to TLK/TGE 1.4.
Author Alex Scarborough Date 04/14/2006 (9:33 am) Comment 90 comments
A quick linear tonemapping effect for TGE. Can be used to adjust contrast and brightness of your scene.
Author Alex Scarborough Date 10/23/2005 (4:54 pm) Comment 15 comments
Explosions can only be created on a client, for the reason that they don't have any use on the server. Included in this is a code snippit that will allow you to send a command to the client from the server to create a new explosion in C++. The process presented here can be easily extended to any client side object.
Author Alex Scarborough Date 06/29/2005 (12:33 pm) Comment 4 comments
Another quick and dirty tutorial, this time on how to add console methods and functions. And how to turn on shadows for objects.
Author Alex Scarborough Date 02/01/2005 (10:14 am) Comment 6 comments
Quick and dirty explanation of adding your own variables to datablocks in the TGE source code.
Author Alex Scarborough Date 01/30/2005 (1:06 am) Comment 7 comments
