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game4Rest's Resources

T3D Networked Dynamic Skins and Materials Change

Multiplayer version of dynamic skins and material change. By using inherent 4 layer system, it became simpler and easier to understand. This time, it works with Gideon.

Author game4Rest Date 04/07/2010 (8:26 am) Comment 41 comments

Dynamic Meshes and Skins Update

Show/Hide meshes and dynamic material change is possible in T3D without engine code changes. This resource will demonstrate how it can be done.

Author game4Rest Date 03/27/2010 (9:13 am) Comment 23 comments

Fun with Calendar Gui

This is a real world calendar. Even though we're mostly virtual world creators, I think there can be someone who need this like me.

Author game4Rest Date 07/29/2009 (12:09 am) Comment 2 comments

simple MBCS to UTF8 converting method

Here is a simple but useful method that can convert MBCS to unicode. It can be used when communicating to a server that is not part of Torque, and when the server only supports MBCS. Or it can be used when your game server connected to DBMS.

Author game4Rest Date 07/17/2009 (2:39 am) Comment 2 comments

Customizable tab control for T3D and TGEA 1.8.1

This is a port of customizable tab control for T3D and TGEA 1.8.1, which gives better looking and is easier to use.

Author game4Rest Date 06/23/2009 (11:11 pm) Comment 2 comments

Chatting for Korean game players

Currently, Torque supports chatting only in English. This explains how to make it possilbe for Korean. Maybe it can expanded for Chinese and Japanese.

Author game4Rest Date 08/17/2006 (11:58 am) Comment 3 comments