game4Rest's Resources
Multiplayer version of dynamic skins and material change. By using inherent 4 layer system, it became simpler and easier to understand. This time, it works with Gideon.
Author game4Rest Date 04/07/2010 (8:26 am) Comment 41 comments
Show/Hide meshes and dynamic material change is possible in T3D without engine code changes. This resource will demonstrate how it can be done.
Author game4Rest Date 03/27/2010 (9:13 am) Comment 23 comments
This is a real world calendar. Even though we're mostly virtual world creators, I think there can be someone who need this like me.
Author game4Rest Date 07/29/2009 (12:09 am) Comment 2 comments
Here is a simple but useful method that can convert MBCS to unicode. It can be used when communicating to a server that is not part of Torque, and when the server only supports MBCS. Or it can be used when your game server connected to DBMS.
Author game4Rest Date 07/17/2009 (2:39 am) Comment 2 comments
This is a port of customizable tab control for T3D and TGEA 1.8.1, which gives better looking and is easier to use.
Author game4Rest Date 06/23/2009 (11:11 pm) Comment 2 comments
Currently, Torque supports chatting only in English. This explains how to make it possilbe for Korean. Maybe it can expanded for Chinese and Japanese.
Author game4Rest Date 08/17/2006 (11:58 am) Comment 3 comments

