Orion Elenzil's Resources
TGE 1.3 has a limit to the number of animations you can have per character. The limit stems from the fact that the Names of the animation sequences must all be sent from serve to client in one buffer of about 1500 characters. This resource recognizes some compression which can be done in the the most common cases.
Author Orion Elenzil Date 01/18/2006 (5:19 pm) Comment 7 comments
Adds a new pair of event notifications to GuiControl : onMouseEnterBounds() and onMouseLeaveBounds(). These are very similar to onMouseEnter() and onMouseLeave() except that they only get called when the mouse enters/leaves the bounds of the control.
Author Orion Elenzil Date 01/18/2006 (5:17 pm) Comment 4 comments
To make the motion of thing smooth, i frequently do something like this: Xcur = Xcur * slur + Xtarget * (1.0 - slur) This is great but if you're running it once per frame, it's sensitive to framerate. The following is some math to determine a value for slur which results in framerate-independant motion.
Author Orion Elenzil Date 01/18/2006 (5:11 pm) Comment 2 comments
Here's a rather ugly solution to the case where you've got some GuiControl and want to find a child of it which has a particular class. for example in english, "does this GuiControl contain a GuiMessageVectorCtrl ?"
Author Orion Elenzil Date 01/18/2006 (5:11 pm) Comment 2 comments
Script changes so that you can DropPlayerAtCamera and adjust camera speed without having to open up the world editor.
Author Orion Elenzil Date 11/27/2005 (10:47 pm) Comment 6 comments
