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Henry Todd's Resources

Paul Dana's Turrets for T3D 1.1b3

This is a port of the original Turrets and AI Turrets resource by Paul Dana. No changes to actual turret functionality. Solves the "NULL Datablock" issue with the AITurret class. [Updated 1/27/11 - Include scripts, small code fix.]

Author Henry Todd Date 01/27/2011 (6:20 am) Comment 16 comments

Enable Dynamic Vehicle/Vehicle and Vehicle/Player Collision

This will allow Vehicles to push other Vehicles as well as Players using the stock Rigid collision system. Modifies vehicle.cpp, rigid.cpp, rigid.h. Should work with any 3D version of Torque. Based on existing physics calculations that were located in rigid.cpp but unused, no script impulse tricks.

Author Henry Todd Date 01/06/2011 (10:20 pm) Comment 21 comments

Swimming in one step -- standard FPS swimming physics

A simple change to updateMove in player.cpp enables normal first person shooter swimming. Move parallel to your look direction while in water. Animation not included.

Author Henry Todd Date 11/13/2006 (4:38 pm) Comment 30 comments