Brian Richardson's Resources
Just a couple small tricks that answer some fourm questions: * Drive on walls * Two wheeled vehicles
Author Brian Richardson Date 09/27/2005 (10:24 pm) Comment 28 comments
This is a modification to Robert Brower's WheeledFlyingVehicle which replaces the physics update to make it act more like a plane.
Author Brian Richardson Date 06/15/2005 (7:23 am) Comment 14 comments
This article will explain how I added support for the P5 Glove to Torque. I'm attempting to document the discovery process I went through to add the feature. I hope this will help you learn strategies to learn things about a large piece of new code. If you don't care about that, and just want to get the glove supported, look at the CODE CHANGE: blocks. Also, it's a good introduction to the input system, so you could use this as a guide to add new device support to Torque.
Author Brian Richardson Date 12/15/2004 (7:09 am) Comment 26 comments
This resource will give you a simple vehicle that can follow paths that you set up in the mission editor. This behaves similar to the Bot Path-finding tutorial available here: http://www.codesampler.com/torque.htm
Author Brian Richardson Date 08/17/2004 (5:19 am) Comment 46 comments
