Pat Wilson's Resources
Protecting art assets has always been of a concern to us at GarageGames when we release demos but we never really took a crack at the problem until recently. With the advent of Torque2D, and a question on the forums about protecting sprite assets, I thought that now would be a good time to make a resource describing how I solved this problem.
Author Pat Wilson Date 02/27/2005 (12:36 am) Comment 24 comments
How to add OpenGL specific extension support to Torque, using EXT_blend_color as an example.
Author Pat Wilson Date 01/26/2005 (1:43 am) Comment 9 comments
What is the Torque Memory Manager, how does it work, and why does it keep breaking my stuff?
Author Pat Wilson Date 11/30/2004 (9:02 am) Comment 5 comments
This is a brief little scriptable object that shows how to save and load data easily.
Author Pat Wilson Date 11/08/2004 (8:27 am) Comment 39 comments
Learn how to use the Torque Memory Manager to easily find and fix memory leaks in your Torque game.
Author Pat Wilson Date 10/11/2004 (5:44 pm) Comment 10 comments
This is a drop-in object for Torque which allows you to grab a dynamic texture from the frame-buffer. It also simulates off-screen rendering through a expensive, but platform-independant manner.
Author Pat Wilson Date 07/30/2003 (12:39 pm) Comment 10 comments
A set of base GUI HUD objects.
Author Pat Wilson Date 09/04/2001 (11:20 pm) Comment 4 comments
This is an introduction to general programing using Java as it's language.
Author Pat Wilson Date 01/31/2001 (8:11 pm) Comment 11 comments
