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Pat Wilson's Resources

Protecting Art Assets With Encryption

Protecting art assets has always been of a concern to us at GarageGames when we release demos but we never really took a crack at the problem until recently. With the advent of Torque2D, and a question on the forums about protecting sprite assets, I thought that now would be a good time to make a resource describing how I solved this problem.

Author Pat Wilson Date 02/27/2005 (12:36 am) Comment 24 comments

Adding specific OpenGL extension support to Torque

How to add OpenGL specific extension support to Torque, using EXT_blend_color as an example.

Author Pat Wilson Date 01/26/2005 (1:43 am) Comment 9 comments

Torque Memory Manager

What is the Torque Memory Manager, how does it work, and why does it keep breaking my stuff?

Author Pat Wilson Date 11/30/2004 (9:02 am) Comment 5 comments

Saving and Loading with Torque

This is a brief little scriptable object that shows how to save and load data easily.

Author Pat Wilson Date 11/08/2004 (8:27 am) Comment 39 comments

Finding Memory Leaks Made Easy

Learn how to use the Torque Memory Manager to easily find and fix memory leaks in your Torque game.

Author Pat Wilson Date 10/11/2004 (5:44 pm) Comment 10 comments

Render To Texture

This is a drop-in object for Torque which allows you to grab a dynamic texture from the frame-buffer. It also simulates off-screen rendering through a expensive, but platform-independant manner.

Author Pat Wilson Date 07/30/2003 (12:39 pm) Comment 10 comments

Torque HUD Objects

A set of base GUI HUD objects.

Author Pat Wilson Date 09/04/2001 (11:20 pm) Comment 4 comments

Introduction to Java

This is an introduction to general programing using Java as it's language.

Author Pat Wilson Date 01/31/2001 (8:11 pm) Comment 11 comments