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Eugene Goh's Resources

Delivering your first game on time

This is a semi-case study on an actual project to help new developers get into the rhythm of game development. It contains some helpful points on how not to fall behind schedule, and go about learning Torque and developing the game at the same time with the minimum amount of pain.

Author Eugene Goh Date 10/12/2004 (12:46 am) Comment 7 comments