Frank Bignone's Resources
How to add a new project from the template distributed with iTGE 1.3 beta in a simple manner and with your own desired application name and folder name.
Author Frank Bignone Date 07/20/2010 (8:11 am) Comment 3 comments
Source code to add an iPhone visual simulator to T3D which will help you for prototyping some of your game for iPhone while still having the benefit of full-screen editors.
Author Frank Bignone Date 05/01/2010 (7:11 am) Comment 3 comments
TGEA Theora video playback archive with installation guide and demonstration video. This has been tested on TGEA 1.8.1 on Vista.
Author Frank Bignone Date 08/05/2009 (2:26 am) Comment 24 comments
3D Wheel GUI for TGEA 1.7.1
Author Frank Bignone Date 08/25/2008 (7:20 am) Comment 8 comments
3D Wheel GUI for TGEA 1.7.1
Author Frank Bignone Date 08/25/2008 (7:20 am) Comment 4 comments
Update of previous TGEA fullscreen fx shader resource with new features included.
Author Frank Bignone Date 08/13/2008 (6:16 am) Comment 39 comments
TGEA full screen fx shader
Author Frank Bignone Date 08/29/2007 (12:19 pm) Comment 15 comments
A GUI Control displaying 3D text (DTS based) with special effects when mouse is over the control.
Author Frank Bignone Date 11/24/2004 (6:00 pm) Comment 6 comments
Samples to display mission inside the main menu gui
Author Frank Bignone Date 04/29/2003 (1:19 pm) Comment 15 comments
Minor change to allow more flexible rain/snow texture for Torque
Author Frank Bignone Date 01/21/2003 (12:31 pm) Comment 11 comments
This is a quick fix to add analog flight stick for Torque
Author Frank Bignone Date 01/21/2003 (12:31 pm) Comment 13 comments
Camera moving along path
Author Frank Bignone Date 12/13/2002 (3:08 pm) Comment 12 comments
Simple c++ class and corresponding script utility functions to add object moving along path support code.
Author Frank Bignone Date 09/20/2002 (9:48 am) Comment 28 comments
GUI Control to display a waving bitmap in 3D
Author Frank Bignone Date 08/08/2002 (10:44 am) Comment 4 comments
SpeedOMeter like control for Torque
Author Frank Bignone Date 05/13/2002 (10:54 am) Comment 20 comments
Map HUD for Torque which will display player position + current terrain
Author Frank Bignone Date 04/03/2002 (1:33 pm) Comment 40 comments


