Ryan Mick's Resources
Over a year ago I had started a conversion of the Push Button Master server into C#. Due to personal reasons I had to stop work on it. I am now able to pick up were I left off and so here it is, the C# Master Server. The code is a VS2008 project and all source code is provided. I tested the functionality as best I have not stress tested the application. It can be run as a console or windows app for flexibility.
Author Ryan Mick Date 08/08/2010 (11:37 pm) Comment 22 comments
A handy GUI control for creating intro splashes, blood splatters, count down effects or damage direction indicators in your TGE/TGEA/T3D project.
Author Ryan Mick Date 08/19/2009 (3:48 pm) Comment 83 comments
This is an update of the guiAdvBarHud to tgea. Tired of plain old boring health/energy bars? Me Too! That's why I created this control. It incorporates several rendering modes, including the use of textures and the ability to use texture animations.
Author Ryan Mick Date 02/18/2009 (11:10 pm) Comment 61 comments
Advanced bar hud that can be used for health/ energy or any value. Bars can be rendered as color filled, image based, and even as arcs. Supports image animations by use of DML files.
Author Ryan Mick Date 02/22/2008 (10:58 am) Comment 7 comments
How to add column headers to the GuiTextListCtrl control. This resource extends the GuiTextListCtrl to allow the creation of column headers.
Author Ryan Mick Date 02/07/2008 (2:56 pm) Comment 39 comments
This is a patch for the Pathed Interiors Upgrade developed by Mark Harmon & Dave Potter, which will work with a clean version of TGE 1.5.1 and constructor.
Author Ryan Mick Date 06/07/2007 (11:11 am) Comment 61 comments
This is a patch for the Pathed Interiors Upgrade developed by Mark Harmon & Dave Potter, which will work with a clean version of TGE 1.4
Author Ryan Mick Date 04/04/2006 (11:01 am) Comment 39 comments
A new health bar hud that uses images. Also includes a generic image bar hud.
Author Ryan Mick Date 02/23/2006 (9:42 am) Comment 43 comments
Merging the starter fps into the common base and seperate the editor as a mod.
Author Ryan Mick Date 07/04/2005 (2:08 pm) Comment 28 comments

