Kevin Johnson's Resources
TSE's shaderdata class is a wonderful thing.. We will be using it to add shader support to an arbitrary class.. As an example we'll be using particleEmiter class. - I mean how cool is shader enhanced particles ;)
Author Kevin Johnson Date 10/16/2005 (7:32 am) Comment 9 comments
If your like me and do alot of your shader tweaking in the VS IDE, wouldnt it be nice to NOT have to run fxc from a command prompt window. Well here's how to get the IDE do all that work by creating a custom build step.
Author Kevin Johnson Date 07/09/2005 (7:08 pm) Comment 2 comments
The code for this resource is NOT complete, and its mostly stolen from various elders in the community.
Author Kevin Johnson Date 09/20/2004 (12:57 am) Comment 122 comments
example app with source to make DOT3 normal maps from targas.
Author Kevin Johnson Date 07/08/2004 (11:38 pm) Comment 6 comments
