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Kevin Johnson's Resources

Adding shaders to a TSE class..or shader enhanced particles

TSE's shaderdata class is a wonderful thing.. We will be using it to add shader support to an arbitrary class.. As an example we'll be using particleEmiter class. - I mean how cool is shader enhanced particles ;)

Author Kevin Johnson Date 10/16/2005 (7:32 am) Comment 9 comments

Compile HLSL shaders in Visual Studio IDE

If your like me and do alot of your shader tweaking in the VS IDE, wouldnt it be nice to NOT have to run fxc from a command prompt window. Well here's how to get the IDE do all that work by creating a custom build step.

Author Kevin Johnson Date 07/09/2005 (7:08 pm) Comment 2 comments

TGE w/ Bumpmapped Interiors (using the CG runtime)

The code for this resource is NOT complete, and its mostly stolen from various elders in the community.

Author Kevin Johnson Date 09/20/2004 (12:57 am) Comment 122 comments

normal maps for everyone!!

example app with source to make DOT3 normal maps from targas.

Author Kevin Johnson Date 07/08/2004 (11:38 pm) Comment 6 comments